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Scenarios — Overview & Index

Spirit Island has 14 scenarios across expansions. A scenario adds a pre-game modifier — extra rules, win conditions, or restrictions — that transforms how the game plays. Scenarios are additive to adversaries (not replacements); you can run a scenario + adversary combination for extra challenge.

Chapter status

Authored so far

Full: Blitz, Guard the Isle’s Heart, Rituals of Terror, Dahan Insurrection.

Stub: the other 10 scenarios (M3–M4 authoring milestones).

All 14 scenarios at a glance

ScenarioExpansionDifficulty ModPressure Shape
BlitzBase0Time compression
Guard the Isle’s HeartBase0Inland objective
Rituals of TerrorBase3Fear race
Dahan InsurrectionBase4Dahan scoring
Second WaveBranch & Claw1Invader return
Powers Long ForgottenBranch & Claw1Card restriction
Ward the ShoresBranch & Claw2Coastal defense
Rituals of the Destroying FlameBranch & Claw3Blight race
Despicable TheftJagged Earth2Artifact rescue
Elemental InvocationJagged Earth1Element gating
A Diversity of SpiritsPromo Pack 20Varied spirits
The Great RiverJagged Earth1River presence
Varied TerrainsPromo Pack 20Terrain variance
Destiny UnfoldsNature Incarnate2Scaling narrative

When to use a scenario

  • Spice up a known adversary: you’ve beaten England L3 five times; add Blitz for a fresh puzzle.
  • Practice a specific mechanic: Ward the Shores drills coastal defense; Rituals of Terror drills fear-rush.
  • Increase difficulty without raising adversary level: Rituals of Terror adds +3 difficulty but teaches different skills than bumping to L5+.
  • Teach a concept: Dahan Insurrection literally teaches dahan’s strategic value.

When NOT to use a scenario

  • Teaching a new player: scenarios add cognitive load; save for game 3+.
  • Against adversaries that already punish the scenario’s dimension: Rituals of Terror + Sweden = double-fear-penalty punishment.
  • When you want a short game: scenarios typically extend game length.

Scenario + adversary compatibility

Some combinations are brutal:

  • Blitz + Brandenburg-Prussia: time compression + City explosion.
  • Rituals of Terror + Sweden: fear race + fear suppression.
  • Dahan Insurrection + France: dahan scoring + dahan capture.

Others are fair:

  • Blitz + England: tight but winnable.
  • Rituals of Terror + Brandenburg-Prussia: fear race suits BP’s fear-density.
  • Dahan Insurrection + Habsburg Livestock: dahan-friendly adversary.

Each scenario chapter has a matchup table.

How to read a scenario chapter

Every scenario chapter has:

  1. At a Glance — expansion, difficulty mod, pressure shape, length modifier.
  2. Setup Changes — exact deltas from a standard setup.
  3. Win/Loss Condition Shift.
  4. Time Pressure Profile.
  5. Spirits That Shine / Struggle.
  6. Adversary Combinations.
  7. Opening Rounds (spirit-agnostic goal-oriented T1–T3 plan).
  8. Common Mistakes + Sources.

Cross-references


Last revised: 2026-04-19