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Hearth-Vigil

Mechanics Wiki-verified 2026-04-23

Card data, innate thresholds, special rules, growth options, presence track, and unique-card text parsed via scripts/wiki-fetch.py. Remaining [VERIFY]: Play Difficulty, aspect mechanics, live mindwanderer stats, board ratings.

Strategic framing from BGG thread 3137164. Thinnest NI coverage — physical-copy verify is especially important.

At a Glance

FieldValue
ExpansionNature Incarnate
ComplexityModerate
Play Difficulty[VERIFY]
Growth type“one” — pick one growth per turn
Power summary (1–5)Offense 3 · Control 1 · Fear 2 · Defense 4 · Utility 4
Primary ElementsSun (both innates backbone) · Animal (Keep Watch) · Earth (Warn L2) · Air (Keep Watch L3)
Special RulesRooted in the Community (Blight doesn’t destroy Presence when Dahan present) + Fortify Heart and Hearth (Dahan +4 HP in your lands; Event/Blight immunity)
AspectsNone
Rei’s GuideNot covered
latentoctopusNot listed
BGGthread 3137164

Spirit Overview — Framing

Hearth-Vigil is a reactive Dahan-protector — Dahan in your lands get +4 HP and Event/Blight-Card immunity. Not a Blight-stopper — very good during Ravages, poor against established Cities that aren’t Ravaging.

Wiki-printed playstyle note:

Dahan-protection spirit. Reactive defense; Dahan first-strike on Ravages.

Identity in one line (Steve496 BGG — different user):

I’ve found it very strong (broken, really) to just loop Favors of Story and Season. That’s all you need to hit the first tier of your innates, move a ton of Dahan around, and probably clear both ravaging lands without losing any Dahan.

Complexity signal: Moderate — easiest of the NI Incarna spirits.

Starting Setup

Put 3 Presence on your starting board: 1 in the highest-numbered land with Dahan and 2 in the lowest-numbered land with at least 2 Dahan. Add 1 Dahan in each of those lands (additional survivors of the Invaders’ diseases).

Growth Options (growthtype: “one” — pick one per turn)

GrowthEffectsBest when
G1Reclaim + Add Presence (R0)Reclaim + density
G2Gain 1 Power Card + Add Presence (R3 Dahan-land)Card + Dahan-adjacent spread
G3Add Presence (R2) + +3 EnergySpread + energy

Presence Tracks

  • Energy: gather1dahan1land → ... (energy track is unusual; specifics [VERIFY])
  • CP: energy0 → energy1sun → energy2 → energy3animal → energy4 → energy5sun

Starting income: 0 Energy, 1 Card Play (with Dahan-gather on first track-reveal).

Core Mechanics & Special Rules

Special Rule: Rooted in the Community

Blight added in your lands does not Destroy your Presence if Dahan are present. (Ravage Actions Destroy Dahan before added Blight destroys Presence and cascades.)

Dahan-presence pairing = Blight-cascade immunity. The identity-shaping rule.

Special Rule: Fortify Heart and Hearth

Dahan have +4 Health (each) while in your lands. Event and Blight Card Actions don’t damage, destroy, or replace Dahan in your lands.

Dahan tanks. Event/Blight-Card immunity covers half the punishing events for free.

Innate: Warn of Impending Conflict

  • Speed: Fast · Target: Yourself
LevelThresholdsEffect
12 Sun Sun + 1 Earth EarthIn one of your lands, 1 Dahan deals Damage before Invaders during Ravages.
23 Sun Sun + 1 Earth EarthIn that land, another Dahan deals Damage before Invaders.
34 Sun Sun + 2 Earth EarthIn that land, all Dahan deal Damage before Invaders.
45 Sun Sun + 3 Earth EarthInstead, all Dahan in all of your lands deal Damage before Invaders.

Dahan first-strike escalating from 1 Dahan → all Dahan in 1 land → all Dahan in all lands.

Innate: Keep Watch for New Incursions

  • Speed: Fast · Range: 1 · Target: Any
LevelThresholdsEffect
11 Animal AnimalGather up to 2 Dahan, from your lands only.
21 Sun Sun + 2 Air Air + 3 Animal AnimalOnce this turn after Invaders are added/moved into target land, 1 Damage per Dahan.
32 Sun Sun + 3 Air Air + 4 Animal AnimalRepeat this Power.

Unique Cards (all 4, Wiki-verified names)

  • Coordinated Raid
  • Surrounded by the Dahan
  • Favors of Story and Season (the signature reclaim-loop card per Steve496)
  • Call to Vigilance

[VERIFY exact costs/text.]

Key Strategic Principles

  1. Loop Favors of Story and Season — Steve496’s core strat. Clears both Ravages without losing Dahan.
  2. Rush the 1/Sun top-track spot. kyren_vos: “my most important takeaway was that I should have gone for the 1/Sun top track spot earlier. I waited to take it until turn 4… which meant I wasn’t reliably hitting the second level of my left innate early on, resulting in taking some blight I shouldn’t have.”
  3. Sun is the backbone. Both innates key off Sun.
  4. Dahan preservation is non-negotiable. Rooted only fires when Dahan are present.
  5. Watch for Loyal Guardian — your anti-cascade relocation tool when Dahan leave a land.

Possible Openings

Shared starting state

  • 3 Presence + 2 Dahan added on starting board.
  • 4 Uniques in hand.
  • 0 Energy, 1 Card Play.

Opening A — Community-default (Favors loop) 🟨

T1 · Growth: G2 top (+1 presence, +Gain Power Card). T1 · Play: Draft Minor. Play Favors of Story and Season (reclaim-looped every turn if solo — can’t target self in team games).

T2 · Growth: Move to bottom track — 1/Sun spot is critical (kyren_vos).

T3 · Growth: G2 bottom for continued presence placement into Ravage-threatened lands with Dahan. Play Favors again if reclaimed.

  • First Ravage under innate should have Dahan striking first.

T4+ · Growth: G2 bottom for reclaim/energy. Draft Air and Animal for L3 of both innates.

Opening Decision

  • Default Opening A — Favors loop + Sun-rush.

Card Priority Ratings

Top 10 Minor Draft Picks (Sun + Animal + Air + Earth)

#CardCostSpeedElementsWhy
1Call to Migrate0FastAir, Animal0-cost Air + Animal
2Call to Bloodshed0SlowMoon, Animal0-cost Animal
3Gift of Constancy0FastSun, Plant, Animal0-cost Sun + Animal
4Song of Sanctity0SlowSun, Plant, Animal0-cost Sun + Animal
5Drift Down to Rest0SlowSun, Air, Plant0-cost Sun + Air
6Call of the Dahan Ways1SlowMoon, EarthEarth-feeder
7Bats Scout for Raids1FastMoon, Air, AnimalAir + Animal
8Quicken the Earth’s Struggles0SlowEarth, Plant, Animal0-cost Earth + Animal
9Unrelenting Growth0SlowSun, Plant0-cost Sun
10Pull Beneath the Hungry Earth0SlowMoon, Earth0-cost Earth

Top 5 Major Draft Picks

#CardWhy
1Settling into Hunting GroundsEarth + Animal + Plant
2Instruments of Their Own RuinAnimal + multi-land
3Tigers HuntingCheap Animal
4Angry BearsAnimal + Fear
5Vigor of the Breaking DawnSun + Plant

Adversary Matchup Matrix

AdversaryRatingNote
Brandenburg-Prussia★★★★☆Dahan first-strike destroys Prussia Build stacks
Sweden★★★★☆[VERIFY]
France-Plantation★★★★☆Dahan-attract synergy; Dahan tanks Ravages
England★★☆☆☆Weak — established non-Ravaging Cities bypass Rooted
Habsburg Mining★★☆☆☆Weak — Blight-without-Ravaging
Russia★★★☆☆Pogrom events break Dahan pockets
Scotland★★★☆☆[VERIFY]
Habsburg Livestock★★★☆☆[VERIFY]

kyren_vos’s Prussia 5 loss report: “events that add building HP neuter first-strike; events that force Dahan movement break your pockets.”

Board / Map Configuration

Boards with dense starting Dahan clusters — standard Dahan-scalers prefer B, C, F.

Game-Phase Strategy

Early (T1–T3)

  • Favors of Story and Season reclaim loop.
  • Rush 1/Sun top-track spot (kyren_vos).
  • Warn of Impending Conflict L1 online by T2–T3.

Mid (T4–T6)

  • Warn L2/L3 — multi-Dahan first-strike.
  • Keep Watch L1 for Gather-2-Dahan per cast.

Late (T7+)

  • Warn L4 — all Dahan in all your lands first-strike.
  • Keep Watch L3 — Repeat for double-damage.

Synergy Partners (Multiplayer)

  • Dahan-scalers: Sharp Fangs, River Surges, Lure, Finder.
  • Avoid: Dahan-destroyer spirits (Bringer of Dreams, Volcano, Wounded Waters Roiling).

Common Mistakes

Named mistakes

  1. Delaying the 1/Sun spot. kyren_vos’s named lesson.
  2. Abandoning lands — Hearth-Vigil’s protections are lands-with-your-presence-scoped.
  3. Forgetting Loyal Guardian. Your anti-cascade relocation tool.
  4. Ignoring Event-Card Dahan immunity. Fortify Heart eats half the punishing events for free.

Tempo Profile

TurnTarget state
1G2 top + Favors + Minor; Sun track begun
2Bottom-track 1/Sun spot critical
3G2 + Favors reclaim + Minor; Warn L1 online
4+Warn L2 reliably; Keep Watch Gather-2-Dahan
7+Warn L4 board-wide first-strike

Source Notes

  • Mechanics: data/references/wiki/hearth-vigil.json (Wiki-parsed 2026-04-23).
  • Openings: BGG thread 3137164.
  • Coverage note: Only 3 BGG posts in the analysis thread; latentoctopus + Dahan-Codex no content. Thinnest coverage of the NI spirits — physical-copy playtesting is especially important.