Starlight Seeks Its Form
Card data, innate thresholds, special rules, growth options, presence track, and suggested-draft cards below were parsed deterministically from the Spirit Island Wiki via scripts/wiki-fetch.py (MediaWiki API → raw wikitext → template field extraction — no LLM summarization). Remaining [VERIFY] items: Play Difficulty (not in Wiki spirit template; spirit panel only), aspect mechanics (aspect-page parser pending), live mindwanderer stats, and board ratings (play data).
| Field | Value |
|---|---|
| Expansion | Jagged Earth |
| Complexity | Very High |
| Play Difficulty | [VERIFY from spirit panel] |
| Growth type | “three” — see Growth Options below |
| Power summary (1–5) | Offense 1 · Control 1 · Fear 1 · Defense 2 · Utility 2 |
| Primary Elements | Moon, Air, Earth, Fire (derived from innates + uniques) |
| Aspects | [VERIFY from physical aspect panels] |
Spirit Overview — Framing
Wiki-printed playstyle note:
A build-your-own-Spirit, capable of going in many different directions based on Elements picked, Growth choices selected, and Power Cards kept. Has a very high personal/visual complexity and a huge number of early-game options, but doesn’t alter play much for other players at the table. As it commits to choices, it loses versatility - not all paths will be good (or even possible) at all things. It especially wants a measure of adaptation to early Power Cards, rather than trying to pre-select a strategy.
Strategic framing [VERIFY: enhance with play experience].
Starting Setup
Put 1 Presence on your starting board, in a land with Blight.
Growth Options (three)
| Growth | Effects |
|---|---|
| G1 | first=reclaim1 |
| G2 | first=addpresence0 |
| G3 | first=energy1 |
| G4 | first=movepresence3 |
Growth token reference (Wiki shorthand):
reclaim— Reclaim all discarded Power Cards.gain1p/gain2p— Gain 1 or 2 Power Cards (Minor).addpresence1/addpresence2/addpresence3— Add 1 Presence from track, Range N.energy1/energy2/energy3— +1/+2/+3 Energy.card1/card2— +1/+2 Card Plays this turn.- (Other tokens documented on Wiki Spirit template reference pages.)
Presence Tracks
As Presence leaves each track, these values are revealed:
- Energy track: empty, growthreclaimhalf, growthdivider, growthgainpowercard, growthmovepresence1
- Card-play track: empty, growth3energy, growthdivider, growthplusonecardplay, growthmovepresence2
Core Mechanics & Special Rules
Special Rule
GROWTH BEGETS GROWTH You have 6 Presence tracks. (As usual, you may add Presence from any track.) 4 of the Presence tracks are next to rows of Growth choices: these choices start unavailable. Upon emptying a Growth track, pick one of its two Growth choices to be immediately available. The other stays unavailable for the rest of the game (cover with a spare piece). After you add Presence from a space marked {{energyplus1}}, gain 1 Energy. SLOWLY COALESCING NATURE After revealing an {{gainelement}}, place 1 Element Marker of your choice on it. That element is permanent and is constantly available (As if pre-printed on the Presence track.)
Innate: AIR MOVES, EARTH ENDURES
- Speed: fast · Range: 1 · Target: any
| Level | Thresholds | Effect |
|---|---|---|
| 1 | 3 | Push up to 2 Explorer |
| 2 | 3 | Defend 5. |
Innate: FIRE BURNS, WATER SOOTHES
- Speed: slow · Range: 1 (optionally from a sacred site) · Target: any
| Level | Thresholds | Effect |
|---|---|---|
| 1 | 3 | 1 Fear |
| 2 | 3 | Remove 1 Blight |
Innate: WOOD SEEKS GROWTH, HUMANS SEEK FREEDOM
- Speed: slow · Range: 2 · Target: any
| Level | Thresholds | Effect |
|---|---|---|
| 1 | 3 | Choose a Spirit with Presence in target land. They gain a Power Card. |
| 2 | 3 | 1 Damage per Dahan OR Push up to 3 Dahan |
Innate: SIDEREAL GUIDANCE
- Speed: slow · Range: 1 · Target: any
| Level | Thresholds | Effect |
|---|---|---|
| 1 | 2 | Gather up to 1 Explorer |
| 2 | 3 | Instead, Gather up to 3 Explorer |
Innate: STARS BLAZE IN THE DAYTIME SKY
- Speed: slow · Range: None · Target: yourself
| Level | Thresholds | Effect |
|---|---|---|
| 1 | 4 | 3 Fear |
Unique Cards (all, Wiki-verified)
Card Priority Ratings
Scored across all 114 Minor + 98 Major cards in the full deck (Base + B&C + JE + NI), weighted by Starlight Seeks Its Form’s innate element demands, mid-game energy estimate, primary-innate speed, and power-summary ratings. See data/references/draft-priority/starlight-seeks-its-form.json for full scoring + reasons.
- Primary elements (innate-weighted): Moon (wt 3.6), Sun (wt 3.6), Air (wt 2.7)
- Mid-game energy estimate (T3–T5 avg): 0.0E
- Power summary: Offense 1 · Control 1 · Fear 1 · Defense 2 · Utility 2
Uniques
No Unique cards listed.
Top 10 Minor Draft Picks (from full pool)
| # | Card | Cost | Speed | Elements | Effect (truncated) | Why this pick |
|---|---|---|---|---|---|---|
| 1 | Lure of the Unknown | 0 | Fast | Moon, Fire, Air, Plant | Gather 1 Explorer | elements air+fire+moon+plant → 11.7 |
| 2 | Twilight Fog Brings Madness | 0 | Slow | Sun, Moon, Air, Water | Add 1 Strife. Push 1 Dahan | elements air+moon+sun+water → 11.7 |
| 3 | Roiling Bog and Snagging Thorn | 0 | Fast | Moon, Fire, Water, Plant | 1 Fear | elements fire+moon+plant+water → 10.8 |
| 4 | Purifying Flame | 1 | Slow | Sun, Fire, Air, Plant | 1 Damage per Blight. If target land is a Mountain or Sands, you may instead Remove 1 Blig… | elements air+fire+plant+sun → 11.7 |
| 5 | Sunset’s Fire Flows Across the Land | 1 | Slow | Sun, Moon, Fire, Water | 1 Fear | elements fire+moon+sun+water → 11.7 |
| 6 | Hazards Spread Across the Island | 0 | Fast | Fire, Air, Earth, Plant | Choose a type of token from Badlands/Beasts/Disease/Strife/Wilds that exists in an adjace… | elements air+earth+fire+plant → 9.9 |
| 7 | Portents of Disaster | 0 | Fast | Sun, Moon, Air | 2 Fear | elements air+moon+sun → 9.9 |
| 8 | Guardian Serpents | 1 | Fast | Sun, Moon, Earth, Animal | Add 1 Beasts in one of target Spirit’s lands. If target Spirit has a Sacred Site in that … | elements animal+earth+moon+sun → 10.8 |
| 9 | Gift of Power | 0 | Slow | Moon, Water, Earth, Plant | Target Spirit gains a Minor Power Card. | elements earth+moon+plant+water → 9.9 |
| 10 | Inflame the Fires of Life | 1 | Slow | Moon, Fire, Plant, Animal | Add 1 Disease. OR 1 Fear | elements animal+fire+moon+plant → 10.8 |
Top 5 Major Draft Picks (from full pool)
| # | Card | Cost | Speed | Elements | Effect (truncated) | Why this pick |
|---|---|---|---|---|---|---|
| 1 | Unlock the Gates of Deepest Power | 4 | Fast | Sun, Moon, Fire, Air, Water, Earth, Plant, Animal | Target Spirit gains a Major Power by drawing 2 and keeping 1, without having to Forget an… | elements air+animal+earth+fire+moon+plant+sun+water → 20.7 |
| 2 | Weave Together the Fabric of Place | 4 | Fast | Sun, Moon, Air, Water, Earth | Target land and a land adjacent to it become a single land for this turn. (It has the ter… | elements air+earth+moon+sun+water → 13.5 |
| 3 | Twisted Flowers Murmur Ultimatums | 5 | Slow | Sun, Moon, Air, Earth, Plant | 4 Fear | elements air+earth+moon+plant+sun → 14.4 |
| 4 | Pent-Up Calamity | 3 | Fast | Moon, Fire, Earth, Plant, Animal | Add 1 Disease and 1 Strife. OR Remove any number of Beasts/Disease/Strife/Wilds. For … | elements animal+earth+fire+moon+plant → 12.6 |
| 5 | Unleash a Torrent of the Self’s Own Essence | 2 | Fast | Sun, Moon, Fire, Water | Gain 4 Energy. You may forget a Power card to gain 4 more Energy. OR Pay X Energy (mi… | elements fire+moon+sun+water → 11.7 |
HoSI Beginner Deck Bundle — for reference only
These are the cards shipped with Starlight Seeks Its Form in the Horizons of Spirit Island beginner bundle — a curated onboarding subset, not an optimized draft list. The picks above (Top Minor / Major) draw from the full expansion pool. Keep this table for historical reference or when playing with a HoSI-only card pool.
No HoSI beginner-deck bundle for this spirit.
Cards to Avoid (anti-synergy flagged)
| Card | Reason(s) |
|---|---|
| Skies Herald the Season of Return | destroys Presence |
| Land of Haunts and Embers | adds Blight |
| Renewing Boon | destroys Presence |
| Devouring Ants | destroys Dahan |
| Scour the Land | adds Blight |
| Solidify Echoes of Majesty Past | destroys Presence |
| Pyroclastic Flow | adds Blight |
| Insatiable Hunger of the Swarm | adds Blight |
| Blazing Renewal | destroys Presence |
| The Jungle Hungers | destroys Dahan |
| Poisoned Land | destroys Dahan, adds Blight |
| Pillar of Living Flame | adds Blight |
| Tsunami | destroys Dahan |
| Volcanic Eruption | destroys Dahan, adds Blight |
| Draw Towards a Consuming Void | destroys Presence |
Key Strategic Principles
[VERIFY and enhance] — strategic principles should be derived from Wiki-verified mechanics above.
- Use the Special Rule to its fullest (see above for exact text).
- Element thresholds drive innate firing — see the innate tables above.
- Suggested draft cards are Wiki-recommended; pattern-match to your matchup.
Opener Mechanics — starter reference
Auto-derived from data/references/wiki/starlight-seeks-its-form.json. This section states the factual mechanics every opener must build on (starting income, growth options, innate thresholds, Fast-vs-Slow timing). It is not a strategic opener — use this as the foundation, then apply Deliberate Play + si-rules-check before writing T1/T2/T3 prose.
Starting state
- Setup: Put 1 Presence on your starting board, in a land with Blight.
- Starting income (from
presence_energy_track[0]=empty,presence_cardplay_track[0]=empty): 0 Energy · 0 Card Play - Hand at start: 4 Unique Power Cards (listed below)
- Growth type:
three— (see spirit panel)
Growth options
- G1: reclaim1 (Reclaim 1 Power Card (of your choice))
- G2: addpresence0 (Place 1 Presence from a track (Range 0))
- G3: energy1 ((track slot showing 1 Energy))
- G4: movepresence3 (Move 1 Presence (Range 3))
Presence-track reveal rules: placing Presence (via a growth option with addpresence*) reveals one track slot — either the next Energy slot or the next Card-Play slot, not both. The choice determines your permanent-income trajectory from that turn onward.
Energy track
empty · growthreclaimhalf · growthdivider · growthgainpowercard · growthmovepresence1 — income as slots reveal: empty → growthreclaimhalf → growthdivider → growthgainpowercard → growthmovepresence1
Card-play track
empty · growth3energy · growthdivider · growthplusonecardplay · growthmovepresence2 — CP as slots reveal: empty → growth3energy → growthdivider → growthplusonecardplay → growthmovepresence2
Innate Powers
- AIR MOVES, EARTH ENDURES (Speed: Fast · Range: 1 · Target: any)
- L1 — 3
Air: Push up to 2 Explorer or 1 Town
.
- L2 — 3
Earth: Defend 5.
- L1 — 3
- FIRE BURNS, WATER SOOTHES (Speed: Slow · Range: 1 · Target: any)
- L1 — 3
Fire: 1 Fear . 2 Damage.
- L2 — 3
Water: Remove 1 Blight .
- L1 — 3
- WOOD SEEKS GROWTH, HUMANS SEEK FREEDOM (Speed: Slow · Range: 2 · Target: any)
- L1 — 3
Plant: Choose a Spirit with Presence in target land. They gain a Power Card. - L2 — 3
Animal: 1 Damage per Dahan OR Push up to 3 Dahan .
- L1 — 3
- SIDEREAL GUIDANCE (Speed: Slow · Range: 1 · Target: any)
- L1 — 2
Moon: Gather up to 1 Explorer /Dahan.
- L2 — 3
Moon: Instead, Gather up to 3 Explorer .
- L1 — 2
- STARS BLAZE IN THE DAYTIME SKY (Speed: Slow · Range: ? · Target: yourself)
- L1 — 4
Sun: 3 Fear . Gain 1 Energy. Reclaim up to 1 Power Card from play or your discard pile.
- L1 — 4
Fast-phase element ceiling from Uniques
Fast innates resolve in Fast phase and can only see elements from Fast cards played before the innate. Slow-card elements arrive too late to feed a Fast innate. This is the element ceiling Fast plays from your Uniques alone can contribute each turn:
- Fast-phase Unique elements: (no Fast Uniques — all innate firings require drafted Fast cards)
- Fast-phase L1 ceiling from Uniques alone is insufficient — need 3
Air, Uniques give 0. L1 only fires T1 with a drafted Fast Minor providing the shortfall element(s).
Unique Power Cards
No Unique cards parsed.
Invader phase by turn (base deck)
| Turn | Explore | Build | Ravage | Notes |
|---|---|---|---|---|
| 1 | ✓ | — | — | Ravage-protection effects are dormant T1. |
| 2 | ✓ | ✓ | — | First Build; Ravage-protection still dormant. |
| 3 | ✓ | ✓ | ✓ | First Ravage; Ravage-protection becomes material. |
| 4+ | ✓ | ✓ | ✓ | Full cycle continues. |
Adversary escalation can shift this — check the adversary JSON for deviations (Sweden front-loads a Build; some Habsburg levels add early Builds).
Pause-point before writing T1 prose
- Compute post-growth E/CP for every growth × track-choice branch. Don’t assume both tracks reveal simultaneously.
- Enumerate legal T1 plays — subsets of hand with sum(costs) ≤ E and count ≤ CP.
- Separate Fast vs. Slow elements — when claiming an innate fires, verify the threshold is met using only elements from its resolution phase (Fast sees Fast; Slow sees Fast + Slow).
- Flag dormant effects — Ravage-protection, Defend N, etc. are null T1/T2 in base play. Only cite them as opener value when the trigger actually occurs that turn.
- State per-turn material effect for every card play: Fear generated, units pushed/gathered/destroyed, elements contributed. Never narrate dormant effects as if they were active.
Adversary Matchup Matrix
[VERIFY all grades] — template only; fill in per-adversary notes after play.
| Adversary | L0 | L3 | L5 | L6 | Notes [VERIFY] |
|---|---|---|---|---|---|
| England | ? | ? | ? | ? | |
| Brandenburg-Prussia | ? | ? | ? | ? | |
| Sweden | ? | ? | ? | ? | |
| France (Plantation) | ? | ? | ? | ? | |
| Habsburg Mining | ? | ? | ? | ? | |
| Russia | ? | ? | ? | ? | |
| Scotland | ? | ? | ? | ? | |
| Habsburg Livestock | ? | ? | ? | ? |
Board / Map Configuration
[VERIFY via play] — base boards A–D, Jagged Earth E–H, and thematic ratings pending per-spirit play experience.
Game-Phase Strategy
[VERIFY: needs play data].
Synergy Partners (Multiplayer)
[VERIFY: needs multi-spirit play data] — archetype-based hints from Archetype Index are the starting point.
Common Mistakes
[VERIFY: collect from play].
Tempo Profile
[VERIFY: per-round targets need playtest].
Expansion Sensitivity
- Base only: core Uniques + Innate + Special Rule functional if expansion = Base.
- + Branch & Claw: events + blight deck introduce variance.
- + Jagged Earth: Major/Minor pool deepens.
- + Nature Incarnate: additional aspects may unlock; check the aspect column above.
Per-expansion specifics [VERIFY].
Stat Snapshot
[VERIFY from mindwanderer] — pending re-scrape of mindwanderer current data. Historical directional figures unavailable in this template draft.
Source Notes
- Authoritative mechanics (this chapter):
data/references/wiki/starlight-seeks-its-form.json— parsed viascripts/wiki-fetch.py. - Spirit Island Wiki — Starlight Seeks Its Form.
- Cross-reference: Archetype Index.
- Related skill: si-wiki-fetch.
Chapter draft generated from Wiki data 2026-04-19. Strategic prose needs enhancement from play experience. See templates/SPIRIT_TEMPLATE.md for the full Rei-format spine.