Thunderspeaker
Card data, innate thresholds, special rules, growth options, presence track, and suggested-draft cards below were parsed deterministically from the Spirit Island Wiki via scripts/wiki-fetch.py (MediaWiki API → raw wikitext → template field extraction — no LLM summarization). Remaining [VERIFY] items: Play Difficulty (not in Wiki spirit template; spirit panel only), aspect mechanics (aspect-page parser pending), live mindwanderer stats, and board ratings (play data).
| Field | Value |
|---|---|
| Expansion | Base Game |
| Complexity | Moderate |
| Play Difficulty | [VERIFY from spirit panel] |
| Growth type | “one” — see Growth Options below |
| Power summary (1–5) | Offense 4 · Control 5 · Fear 3 · Defense 2 · Utility 1 |
| Primary Elements | Air, Sun, Fire, Animal (derived from innates + uniques) |
| Aspects | [VERIFY from physical aspect panels] |
Spirit Overview — Framing
Wiki-printed playstyle note:
Has a keen interest in where the Dahan are - partly because so many of its starting powers work through them partly because its Presence can move along with them. When picking new Power Cards, it will often want to take good Dahan-centric Powers, but it can also branch out into other areas.
Strategic framing [VERIFY: enhance with play experience].
Starting Setup
Put 2 Presence on your starting board: 1 in each of the 2 lands with the most Dahan.
Growth Options (one)
| Growth | Effects |
|---|---|
| G1 | first=reclaim, second=gain1p, third=gain1p |
| G2 | first=Thunder2, second=Thunder1 |
| G3 | first=addpresence1, second=energy4 |
Growth token reference (Wiki shorthand):
reclaim— Reclaim all discarded Power Cards.gain1p/gain2p— Gain 1 or 2 Power Cards (Minor).addpresence1/addpresence2/addpresence3— Add 1 Presence from track, Range N.energy1/energy2/energy3— +1/+2/+3 Energy.card1/card2— +1/+2 Card Plays this turn.- (Other tokens documented on Wiki Spirit template reference pages.)
Presence Tracks
As Presence leaves each track, these values are revealed:
- Energy track: energy1, air, energy2, fire, sun, energy3
- Card-play track: card1, card2, card2, card3, reclaim1, card3, card4
Core Mechanics & Special Rules
Special Rule
ALLY OF THE DAHAN Your Presence may move with Dahan. (Whenever a Dahan moves from 1 of your lands to another land, you may move 1 Presence along with it.) SWORN TO VICTORY After a Ravage Action destroys 1 or more Dahan, for each Dahan Destroyed, Destroy 1 of your Presence within Range 1.
Innate: GATHER THE WARRIORS
- Speed: slow · Range: 1 · Target: any
| Level | Thresholds | Effect |
|---|---|---|
| 1 | 4 | This Power may be Fast. |
| 2 | 1 | Gather up to 1 Dahan |
Innate: LEAD THE FURIOUS ASSAULT
- Speed: slow · Range: 0 · Target: any
| Level | Thresholds | Effect |
|---|---|---|
| 1 | 4 | This Power may be Fast. |
| 2 | 2 | Destroy 1 Town |
| 3 | 4 | Destroy 1 City |
Unique Cards (all, Wiki-verified)
Manifestation of Power and Glory
- 3 Energy · Slow · Range 0 · Land with Dahan · Sun, Fire, Air
- 1 Fear
. Each Dahan deals Damage equal to the number of your Presence in target land.
Sudden Ambush
- 2 Energy · Fast · Range 1 · Any Land · Fire, Air, Animal
- You may Gather 1 Dahan
. Each Dahan Destroys 1 Explorer
.
Voice of Thunder
- 0 Energy · Slow · Range 1 · Any Land · Sun, Air
- Push up to 4 Dahan
. OR If Invaders are present, 2 Fear
.
Words of Warning
- 1 Energy · Fast · Range 1 · Land with Dahan · Sun, Air, Animal
- Defend 3. During Ravage, Dahan in target land deal Damage simultaneously with Invaders.
Card Priority Ratings
Scored across all 114 Minor + 98 Major cards in the full deck (Base + B&C + JE + NI), weighted by Thunderspeaker’s innate element demands, mid-game energy estimate, primary-innate speed, and power-summary ratings. See data/references/draft-priority/thunderspeaker.json for full scoring + reasons.
- Primary elements (innate-weighted): Air (wt 7.2), Sun (wt 2.4), Fire (wt 1.5)
- Mid-game energy estimate (T3–T5 avg): 3.0E
- Power summary: Offense 4 · Control 5 · Fear 3 · Defense 2 · Utility 1
Uniques
The spirit’s own 4 Unique Power cards (always in hand; always A-tier by default — see Uniques section above for full text):
- Manifestation of Power and Glory
- Sudden Ambush
- Voice of Thunder
- Words of Warning
Top 10 Minor Draft Picks (from full pool)
| # | Card | Cost | Speed | Elements | Effect (truncated) | Why this pick |
|---|---|---|---|---|---|---|
| 1 | Purifying Flame | 1 | Slow | Sun, Fire, Air, Plant | 1 Damage per Blight. If target land is a Mountain or Sands, you may instead Remove 1 Blig… | elements air+fire+sun → 11.1 |
| 2 | Twilight Fog Brings Madness | 0 | Slow | Sun, Moon, Air, Water | Add 1 Strife. Push 1 Dahan | elements air+sun → 9.6 |
| 3 | Birds Cry Warning | 1 | Fast | Sun, Air, Animal | The next time Dahan would be Destroyed in target land, Destroy 2 fewer Dahan. OR Push… | elements air+animal+sun → 10.2 |
| 4 | Call to Guard | 0 | Fast | Sun, Air, Earth | Gather up to 1 Dahan | elements air+sun → 9.6 |
| 5 | Call to Isolation | 0 | Fast | Sun, Air, Animal | Push 1 Explorer | elements air+animal+sun → 10.2 |
| 6 | Fire in the Sky | 1 | Fast | Sun, Fire, Air | 2 Fear | elements air+fire+sun → 11.1 |
| 7 | Spur on with Words of Fire | 1 | Fast | Sun, Fire, Air | If you target a Spirit other than yourself, they gain +1 Energy. Target Spirit may immedi… | elements air+fire+sun → 11.1 |
| 8 | Enticing Splendor | 0 | Fast | Sun, Air, Plant | Gather 1 Explorer | elements air+sun → 9.6 |
| 9 | Delusions of Danger | 1 | Fast | Sun, Moon, Air | Push 1 Explorer | elements air+sun → 9.6 |
| 10 | Call to Migrate | 1 | Slow | Fire, Air, Animal | Gather up to 3 Dahan | elements air+animal+fire → 9.3 |
Top 5 Major Draft Picks (from full pool)
| # | Card | Cost | Speed | Elements | Effect (truncated) | Why this pick |
|---|---|---|---|---|---|---|
| 1 | Instruments of Their Own Ruin | 4 | Fast | Sun, Fire, Air, Animal | Add 1 Strife. Each Invader with Strife deals Damage to other Invaders in target land. | elements air+animal+fire+sun → 11.7 |
| 2 | Unlock the Gates of Deepest Power | 4 | Fast | Sun, Moon, Fire, Air, Water, Earth, Plant, Animal | Target Spirit gains a Major Power by drawing 2 and keeping 1, without having to Forget an… | elements air+animal+fire+sun → 11.7 |
| 3 | Sweep into the Sea | 4 | Slow | Sun, Air, Water | Push all Explorers and Towns one land towards the nearest Ocean. OR If target land is… | elements air+sun → 9.6 |
| 4 | Powerstorm | 3 | Fast | Sun, Fire, Air | Target Spirit gains 3 Energy. Once this turn, target Spirit may Repeat a Power Card by pa… | elements air+fire+sun → 11.1 |
| 5 | Voice of Command | 3 | Fast | Sun, Air | 1 Damage per Dahan/Explorer, to Towns/Cities only. Defend 2. During Ravage Actions, Explo… | elements air+sun → 9.6 |
HoSI Beginner Deck Bundle — for reference only
These are the cards shipped with Thunderspeaker in the Horizons of Spirit Island beginner bundle — a curated onboarding subset, not an optimized draft list. The picks above (Top Minor / Major) draw from the full expansion pool. Keep this table for historical reference or when playing with a HoSI-only card pool.
No HoSI beginner-deck bundle for this spirit.
Cards to Avoid (anti-synergy flagged)
| Card | Reason(s) |
|---|---|
| Land of Haunts and Embers | adds Blight |
| Scour the Land | adds Blight |
| Skies Herald the Season of Return | destroys Presence |
| Devouring Ants | destroys Dahan |
| Renewing Boon | destroys Presence |
| Insatiable Hunger of the Swarm | adds Blight |
| Pyroclastic Flow | adds Blight |
| Solidify Echoes of Majesty Past | destroys Presence |
| Pillar of Living Flame | adds Blight |
| Blazing Renewal | destroys Presence |
| Draw Towards a Consuming Void | destroys Presence |
| The Jungle Hungers | destroys Dahan |
| Poisoned Land | destroys Dahan, adds Blight |
| Tsunami | destroys Dahan |
| Volcanic Eruption | destroys Dahan, adds Blight |
Key Strategic Principles
[VERIFY and enhance] — strategic principles should be derived from Wiki-verified mechanics above.
- Use the Special Rule to its fullest (see above for exact text).
- Element thresholds drive innate firing — see the innate tables above.
- Suggested draft cards are Wiki-recommended; pattern-match to your matchup.
Opener Mechanics — starter reference
Auto-derived from data/references/wiki/thunderspeaker.json. This section states the factual mechanics every opener must build on (starting income, growth options, innate thresholds, Fast-vs-Slow timing). It is not a strategic opener — use this as the foundation, then apply Deliberate Play + si-rules-check before writing T1/T2/T3 prose.
Starting state
- Setup: Put 2 Presence on your starting board: 1 in each of the 2 lands with the most Dahan.
- Starting income (from
presence_energy_track[0]=energy1,presence_cardplay_track[0]=card1): 1 Energy · 1 Card Play - Hand at start: 4 Unique Power Cards (listed below)
- Growth type:
one— pick one growth option per turn
Growth options
- G1: reclaim (Reclaim all discarded+played Power Cards); gain1p (Gain 1 Power Card (Minor unless otherwise noted)); gain1p (Gain 1 Power Card (Minor unless otherwise noted))
- G2: Thunder2 ((spirit-specific:
Thunder2— consult spirit panel)); Thunder1 ((spirit-specific:Thunder1— consult spirit panel)) - G3: addpresence1 (Place 1 Presence from a track (Range 1)); energy4 (+4 Energy this turn (growth effect))
Presence-track reveal rules: placing Presence (via a growth option with addpresence*) reveals one track slot — either the next Energy slot or the next Card-Play slot, not both. The choice determines your permanent-income trajectory from that turn onward.
Energy track
energy1 · air · energy2 · fire · sun · energy3 — income as slots reveal: 1 → air → 2 → fire → sun → 3
Card-play track
card1 · card2 · card2 · card3 · reclaim1 · card3 · card4 — CP as slots reveal: 1 → 2 → 2 → 3 → reclaim1 → 3 → 4
Innate Powers
- GATHER THE WARRIORS (Speed: Slow · Range: 1 · Target: any)
- L1 — 4
Air: This Power may be Fast. - L2 — 1
Animal: Gather up to 1 Dahan per Air you have. Push up to 1 Dahan
per Sun you have.
- L1 — 4
- LEAD THE FURIOUS ASSAULT (Speed: Slow · Range: 0 · Target: any)
- L1 — 4
Air: This Power may be Fast. - L2 — 2
Sun + 1
Fire: Destroy 1 Town for every 2 Dahan
in target land.
- L3 — 4
Sun + 3
Fire: Destroy 1 City for every 3 Dahan
in target land.
- L1 — 4
Fast-phase element ceiling from Uniques
Fast innates resolve in Fast phase and can only see elements from Fast cards played before the innate. Slow-card elements arrive too late to feed a Fast innate. This is the element ceiling Fast plays from your Uniques alone can contribute each turn:
- Fast-phase Unique elements: Sun ×1, Fire ×1, Air ×2, Animal ×2
Unique Power Cards
| Card | Cost | Speed | Range | Target | Elements | Effect |
|---|---|---|---|---|---|---|
| Manifestation of Power and Glory | 3 | Slow | 0 | Land with Dahan | sun, fire, air | 1 Fear |
| Sudden Ambush | 2 | Fast | 1 | Any Land | fire, air, animal | You may Gather 1 Dahan |
| Voice of Thunder | 0 | Slow | 1 | Any Land | sun, air | Push up to 4 Dahan |
| Words of Warning | 1 | Fast | 1 | Land with Dahan | sun, air, animal | Defend 3. During Ravage, Dahan in target land deal Damage simultaneously with Invaders. |
Invader phase by turn (base deck)
| Turn | Explore | Build | Ravage | Notes |
|---|---|---|---|---|
| 1 | ✓ | — | — | Ravage-protection effects are dormant T1. |
| 2 | ✓ | ✓ | — | First Build; Ravage-protection still dormant. |
| 3 | ✓ | ✓ | ✓ | First Ravage; Ravage-protection becomes material. |
| 4+ | ✓ | ✓ | ✓ | Full cycle continues. |
Adversary escalation can shift this — check the adversary JSON for deviations (Sweden front-loads a Build; some Habsburg levels add early Builds).
Pause-point before writing T1 prose
- Compute post-growth E/CP for every growth × track-choice branch. Don’t assume both tracks reveal simultaneously.
- Enumerate legal T1 plays — subsets of hand with sum(costs) ≤ E and count ≤ CP.
- Separate Fast vs. Slow elements — when claiming an innate fires, verify the threshold is met using only elements from its resolution phase (Fast sees Fast; Slow sees Fast + Slow).
- Flag dormant effects — Ravage-protection, Defend N, etc. are null T1/T2 in base play. Only cite them as opener value when the trigger actually occurs that turn.
- State per-turn material effect for every card play: Fear generated, units pushed/gathered/destroyed, elements contributed. Never narrate dormant effects as if they were active.
Adversary Matchup Matrix
[VERIFY all grades] — template only; fill in per-adversary notes after play.
| Adversary | L0 | L3 | L5 | L6 | Notes [VERIFY] |
|---|---|---|---|---|---|
| England | ? | ? | ? | ? | |
| Brandenburg-Prussia | ? | ? | ? | ? | |
| Sweden | ? | ? | ? | ? | |
| France (Plantation) | ? | ? | ? | ? | |
| Habsburg Mining | ? | ? | ? | ? | |
| Russia | ? | ? | ? | ? | |
| Scotland | ? | ? | ? | ? | |
| Habsburg Livestock | ? | ? | ? | ? |
Strategy Cliffs — per-adversary-level shifts that change Thunderspeaker’s math
Not every adversary level is a linear scale-up — some levels flip specific rules that alter what your Powers accomplish. These are the cliffs most relevant to Thunderspeaker’s profile (Fear 3, Offense 4, Control 5, Defense 2, Utility 1).
England L5 — Buildings +1 HP
What changes: Towns become 3-HP (was 2), Cities become 4-HP (was 3). Damage-only Powers dealing 2 or 3 may no longer kill a Town/City in one go.
Mitigation for Thunderspeaker: Stack damage from multiple plays or use downgrade Powers (Crops Wither, Tangled Trees) to soften before finishing.
England L3 — Coastal Lands build faster
What changes: England’s L3 escalation adds an extra Build in coastal lands. Ocean-adjacent spirits see compounded pressure on their home terrain.
Mitigation for Thunderspeaker: Front-load coastal defense or disruption before T3’s first Ravage.
Russia L3+ — Dahan under pressure + fear suppression
What changes: Russia’s L3 escalation targets Dahan directly and suppresses Fear. Spirits reliant on Dahan density (Shadows of the Dahan, Favors Called Due, Thunderspeaker synergies) lose a key engine.
Mitigation for Thunderspeaker: Pre-empt Dahan loss with Defend-heavy Minors (Dahan/Village-fortify cards); lean on Push/Gather Majors to offset Fear deficit.
Habsburg Mining L5+ — Explorer/Town scaling
What changes: Habsburg Mining L5+ adds extra Explorers and faster builds. Aggressive fear-rush openers can get outpaced by raw Invader accumulation.
Mitigation for Thunderspeaker: Favor Major Powers with mass destruction (Jungle Hungers, Cleansing Floods, etc.) over Minor-heavy drafts.
France (Plantation) — Dahan capture threatens your Dahan engine
What changes: France’s plantation rules convert Dahan to colonists, and Invaders occupy lands with Dahan. Spirits whose innate/card math counts on Dahan density (Shadows-of-the-Dahan, Favors, Thunderspeaker) are downgraded.
Mitigation for Thunderspeaker: Play Defend Powers on Dahan lands; accept loss of range-extension budget.
Brandenburg-Prussia — Cities drive Fear-per-kill (favorable swing)
What changes: BP’s escalation puts Cities on the board early, and each destroyed City dumps Fear into the pool. Damage-dealing spirits benefit from an inflated Fear curve; weaker spirits may struggle against pre-City pressure.
Mitigation for Thunderspeaker: Aim at City-dense lands with your highest-damage plays for outsized Fear returns.
Board / Map Configuration
[VERIFY via play] — base boards A–D, Jagged Earth E–H, and thematic ratings pending per-spirit play experience.
Game-Phase Strategy
[VERIFY: needs play data].
Synergy Partners (Multiplayer)
[VERIFY: needs multi-spirit play data] — archetype-based hints from Archetype Index are the starting point.
Common Mistakes
[VERIFY: collect from play].
Tempo Profile
[VERIFY: per-round targets need playtest].
Expansion Sensitivity
- Base only: core Uniques + Innate + Special Rule functional if expansion = Base.
- + Branch & Claw: events + blight deck introduce variance.
- + Jagged Earth: Major/Minor pool deepens.
- + Nature Incarnate: additional aspects may unlock; check the aspect column above.
Per-expansion specifics [VERIFY].
Stat Snapshot
[VERIFY from mindwanderer] — pending re-scrape of mindwanderer current data. Historical directional figures unavailable in this template draft.
Source Notes
- Authoritative mechanics (this chapter):
data/references/wiki/thunderspeaker.json— parsed viascripts/wiki-fetch.py. - Spirit Island Wiki — Thunderspeaker.
- Cross-reference: Archetype Index.
- Related skill: si-wiki-fetch.
Chapter draft generated from Wiki data 2026-04-19. Strategic prose needs enhancement from play experience. See templates/SPIRIT_TEMPLATE.md for the full Rei-format spine.