Serpent Slumbering Beneath the Island
Card data, innate thresholds, special rules, growth options, presence track, and suggested-draft cards below were parsed deterministically from the Spirit Island Wiki via scripts/wiki-fetch.py (MediaWiki API → raw wikitext → template field extraction — no LLM summarization). Remaining [VERIFY] items: Play Difficulty (not in Wiki spirit template; spirit panel only), aspect mechanics (aspect-page parser pending), live mindwanderer stats, and board ratings (play data).
| Field | Value |
|---|---|
| Expansion | Promotional Pack 1 |
| Complexity | High |
| Play Difficulty | [VERIFY from spirit panel] |
| Growth type | “two” — see Growth Options below |
| Power summary (1–5) | Offense 2 · Control 2 · Fear 2 · Defense 4 · Utility 5 |
| Primary Elements | Earth, Fire, Water, Plant (derived from innates + uniques) |
| Aspects | [VERIFY from physical aspect panels] |
Spirit Overview — Framing
Wiki-printed playstyle note:
There are several ways to play the Serpent, but all require patience: early game involves slowly building up Powers and Presence. It’s not helpless during this time, but it isn’t as effective as anyone else. It becomes incredibly powerful after awakening, but getting there requires a lot of time. Make sure to Absorb Essence before you run up against your Presence cap - and to get other players’ buy-in before using Absorb Essence on their Presence.
Strategic framing [VERIFY: enhance with play experience].
Starting Setup
Put 1 Presence on your starting board in the land #5.
Growth Options (two)
| Growth | Effects |
|---|---|
| G1 | first=reclaim, second=movepresence1 |
| G2 | first=gain1p, second=energy1 |
| G3 | first=energy4 |
| G4 | first=noblight |
Growth token reference (Wiki shorthand):
reclaim— Reclaim all discarded Power Cards.gain1p/gain2p— Gain 1 or 2 Power Cards (Minor).addpresence1/addpresence2/addpresence3— Add 1 Presence from track, Range N.energy1/energy2/energy3— +1/+2/+3 Energy.card1/card2— +1/+2 Card Plays this turn.- (Other tokens documented on Wiki Spirit template reference pages.)
Presence Tracks
As Presence leaves each track, these values are revealed:
- Energy track: energy1, fire, any, reclaim1E, earth, energy6, any, energy12
- Card-play track: card1, moonX, card2, waterX, serpent, card4, card5reclaim1
Core Mechanics & Special Rules
Special Rule
DEEP SLUMBER You start off limited to 5 Presence on the island. Raise this with your “Absorb Essence” Power Card. Each use covers the lowest revealed number; your Presence limit is the lowest uncovered number.
Innate: SERPENT WAKES IN POWER
- Speed: slow · Range: None · Target: you
| Level | Thresholds | Effect |
|---|---|---|
| 1 | 2 | Gain 1 Energy. Other spirits with any Absorbed Presence also gain 1 Energy. |
| 2 | 2 | Add 1 Presence to Range 1. Other spirits with 2 or more Absorbed Presence may do likewise. |
| 3 | 3 | Gain a Major Power without Forgetting. Other Spirits with 3 or more Absorbed Presence may do likewise. |
Innate: SERPENT ROUSES IN ANGER
- Speed: slow · Range: 0 · Target: any
| Level | Thresholds | Effect |
|---|---|---|
| 1 | 1 | For each Fire Earth you have, 1 Damage to 1 Town |
| 2 | 2 | For each 2 |
| 3 | 5 | Cost 7 In every land in the game: X Damage, where X is the number of Presence you have in and adjacent to that land. |
Unique Cards (all, Wiki-verified)
Card Priority Ratings
Scored across all 114 Minor + 98 Major cards in the full deck (Base + B&C + JE + NI), weighted by Serpent Slumbering Beneath the Island’s innate element demands, mid-game energy estimate, primary-innate speed, and power-summary ratings. See data/references/draft-priority/serpent-slumbering-beneath-the-island.json for full scoring + reasons.
- Primary elements (innate-weighted): Earth (wt 6.6), Fire (wt 5.4), Water (wt 3.0)
- Mid-game energy estimate (T3–T5 avg): 12.0E
- Power summary: Offense 2 · Control 2 · Fear 2 · Defense 4 · Utility 5
Uniques
No Unique cards listed.
Top 10 Minor Draft Picks (from full pool)
| # | Card | Cost | Speed | Elements | Effect (truncated) | Why this pick |
|---|---|---|---|---|---|---|
| 1 | The Shore Seethes with Hatred | 1 | Slow | Fire, Water, Earth, Plant | 1 Fear | elements earth+fire+plant+water → 18.0 |
| 2 | Gift of Power | 0 | Slow | Moon, Water, Earth, Plant | Target Spirit gains a Minor Power Card. | elements earth+moon+plant+water → 15.3 |
| 3 | Hazards Spread Across the Island | 0 | Fast | Fire, Air, Earth, Plant | Choose a type of token from Badlands/Beasts/Disease/Strife/Wilds that exists in an adjace… | elements earth+fire+plant → 15.0 |
| 4 | Rouse the Trees and Stones | 1 | Slow | Fire, Earth, Plant | 2 Damage. Push 1 Explorer | elements earth+fire+plant → 15.0 |
| 5 | Treacherous Waterways | 0 | Fast | Fire, Water, Earth | Add 1 Wilds. OR Push 1 Explorer | elements earth+fire+water → 15.0 |
| 6 | Quicken the Earth’s Struggles | 1 | Fast | Moon, Fire, Earth, Animal | 1 Damage to each Town/City. OR Defend 10. | elements earth+fire+moon → 14.7 |
| 7 | Roiling Bog and Snagging Thorn | 0 | Fast | Moon, Fire, Water, Plant | 1 Fear | elements fire+moon+plant+water → 14.1 |
| 8 | Unquenchable Flames | 1 | Slow | Moon, Fire, Earth | 1 Fear | elements earth+fire+moon → 14.7 |
| 9 | Steam Vents | 1 | Fast | Fire, Air, Water, Earth | Destroy 1 Explorer | elements earth+fire+water → 15.0 |
| 10 | Rites of the Land’s Rejection | 1 | Fast | Moon, Fire, Earth | Invaders do not Build in target land this turn. 1 Fear | elements earth+fire+moon → 14.7 |
Top 5 Major Draft Picks (from full pool)
| # | Card | Cost | Speed | Elements | Effect (truncated) | Why this pick |
|---|---|---|---|---|---|---|
| 1 | Unlock the Gates of Deepest Power | 4 | Fast | Sun, Moon, Fire, Air, Water, Earth, Plant, Animal | Target Spirit gains a Major Power by drawing 2 and keeping 1, without having to Forget an… | elements earth+fire+moon+plant+water → 20.7 |
| 2 | Pent-Up Calamity | 3 | Fast | Moon, Fire, Earth, Plant, Animal | Add 1 Disease and 1 Strife. OR Remove any number of Beasts/Disease/Strife/Wilds. For … | elements earth+fire+moon+plant → 17.7 |
| 3 | Forests of Living Obsidian | 4 | Slow | Sun, Fire, Earth, Plant | Add 1 Badlands. Push all Dahan. 1 Damage to each Invader. If the origin land is your Sacr… | elements earth+fire+plant → 15.0 |
| 4 | The Land Thrashes in Furious Pain | 4 | Slow | Moon, Fire, Earth | 2 Damage per Blight. For each Blight in adjacent lands, 1 Damage (in target land). | elements earth+fire+moon → 14.7 |
| 5 | Dream of the Untouched Land | 6 | Fast | Moon, Water, Earth, Plant, Animal | Remove up to 3 Blight | elements earth+moon+plant+water → 15.3 |
HoSI Beginner Deck Bundle — for reference only
These are the cards shipped with Serpent Slumbering Beneath the Island in the Horizons of Spirit Island beginner bundle — a curated onboarding subset, not an optimized draft list. The picks above (Top Minor / Major) draw from the full expansion pool. Keep this table for historical reference or when playing with a HoSI-only card pool.
No HoSI beginner-deck bundle for this spirit.
Cards to Avoid (anti-synergy flagged)
| Card | Reason(s) |
|---|---|
| Renewing Boon | destroys Presence |
| Land of Haunts and Embers | adds Blight |
| Scour the Land | adds Blight |
| Devouring Ants | destroys Dahan |
| Skies Herald the Season of Return | destroys Presence |
| Blazing Renewal | destroys Presence |
| Pyroclastic Flow | adds Blight |
| Volcanic Eruption | destroys Dahan, adds Blight |
| Solidify Echoes of Majesty Past | destroys Presence |
| Tsunami | destroys Dahan |
| Poisoned Land | destroys Dahan, adds Blight |
| Pillar of Living Flame | adds Blight |
| The Jungle Hungers | destroys Dahan |
| Insatiable Hunger of the Swarm | adds Blight |
| Draw Towards a Consuming Void | destroys Presence |
Key Strategic Principles
[VERIFY and enhance] — strategic principles should be derived from Wiki-verified mechanics above.
- Use the Special Rule to its fullest (see above for exact text).
- Element thresholds drive innate firing — see the innate tables above.
- Suggested draft cards are Wiki-recommended; pattern-match to your matchup.
Opener Mechanics — starter reference
Auto-derived from data/references/wiki/serpent-slumbering-beneath-the-island.json. This section states the factual mechanics every opener must build on (starting income, growth options, innate thresholds, Fast-vs-Slow timing). It is not a strategic opener — use this as the foundation, then apply Deliberate Play + si-rules-check before writing T1/T2/T3 prose.
Starting state
- Setup: Put 1 Presence on your starting board in the land #5.
- Starting income (from
presence_energy_track[0]=energy1,presence_cardplay_track[0]=card1): 1 Energy · 1 Card Play - Hand at start: 4 Unique Power Cards (listed below)
- Growth type:
two— (see spirit panel)
Growth options
- G1: reclaim (Reclaim all discarded+played Power Cards); movepresence1 (Move 1 Presence (Range 1))
- G2: gain1p (Gain 1 Power Card (Minor unless otherwise noted)); energy1 ((track slot showing 1 Energy))
- G3: energy4 (+4 Energy this turn (growth effect))
- G4: noblight ((spirit-specific:
noblight— consult spirit panel))
Presence-track reveal rules: placing Presence (via a growth option with addpresence*) reveals one track slot — either the next Energy slot or the next Card-Play slot, not both. The choice determines your permanent-income trajectory from that turn onward.
Energy track
energy1 · fire · any · reclaim1E · earth · energy6 · any · energy12 — income as slots reveal: 1 → fire → any → reclaim1E → earth → 6 → any → 12
Card-play track
card1 · moonX · card2 · waterX · serpent · card4 · card5reclaim1 — CP as slots reveal: 1 → moonX → 2 → waterX → serpent → 4 → 5
Innate Powers
- SERPENT WAKES IN POWER (Speed: Slow · Range: ? · Target: you)
- L1 — 2
Fire + 1
Water + 1
Plant: Gain 1 Energy. Other spirits with any Absorbed Presence also gain 1 Energy. - L2 — 2
Water + 3
Earth + 2
Plant: Add 1 Presence to Range 1. Other spirits with 2 or more Absorbed Presence may do likewise. - L3 — 3
Fire + 3
Water + 3
Earth + 3
Plant: Gain a Major Power without Forgetting. Other Spirits with 3 or more Absorbed Presence may do likewise.
- L1 — 2
- SERPENT ROUSES IN ANGER (Speed: Slow · Range: 0 · Target: any)
- L1 — 1
Fire + 1
Earth: For each Fire Earth you have, 1 Damage to 1 Town / City.
- L2 — 2
Moon + 2
Earth: For each 2
Moon 2
Earth you have, 2 Fear and you may Push 1 Town
from target land.
- L3 — 5
Moon + 6
Fire + 6
Earth: Cost 7 In every land in the game: X Damage, where X is the number of Presence you have in and adjacent to that land.
- L1 — 1
Fast-phase element ceiling from Uniques
Fast innates resolve in Fast phase and can only see elements from Fast cards played before the innate. Slow-card elements arrive too late to feed a Fast innate. This is the element ceiling Fast plays from your Uniques alone can contribute each turn:
- Fast-phase Unique elements: (no Fast Uniques — all innate firings require drafted Fast cards)
Unique Power Cards
No Unique cards parsed.
Invader phase by turn (base deck)
| Turn | Explore | Build | Ravage | Notes |
|---|---|---|---|---|
| 1 | ✓ | — | — | Ravage-protection effects are dormant T1. |
| 2 | ✓ | ✓ | — | First Build; Ravage-protection still dormant. |
| 3 | ✓ | ✓ | ✓ | First Ravage; Ravage-protection becomes material. |
| 4+ | ✓ | ✓ | ✓ | Full cycle continues. |
Adversary escalation can shift this — check the adversary JSON for deviations (Sweden front-loads a Build; some Habsburg levels add early Builds).
Pause-point before writing T1 prose
- Compute post-growth E/CP for every growth × track-choice branch. Don’t assume both tracks reveal simultaneously.
- Enumerate legal T1 plays — subsets of hand with sum(costs) ≤ E and count ≤ CP.
- Separate Fast vs. Slow elements — when claiming an innate fires, verify the threshold is met using only elements from its resolution phase (Fast sees Fast; Slow sees Fast + Slow).
- Flag dormant effects — Ravage-protection, Defend N, etc. are null T1/T2 in base play. Only cite them as opener value when the trigger actually occurs that turn.
- State per-turn material effect for every card play: Fear generated, units pushed/gathered/destroyed, elements contributed. Never narrate dormant effects as if they were active.
Adversary Matchup Matrix
[VERIFY all grades] — template only; fill in per-adversary notes after play.
| Adversary | L0 | L3 | L5 | L6 | Notes [VERIFY] |
|---|---|---|---|---|---|
| England | ? | ? | ? | ? | |
| Brandenburg-Prussia | ? | ? | ? | ? | |
| Sweden | ? | ? | ? | ? | |
| France (Plantation) | ? | ? | ? | ? | |
| Habsburg Mining | ? | ? | ? | ? | |
| Russia | ? | ? | ? | ? | |
| Scotland | ? | ? | ? | ? | |
| Habsburg Livestock | ? | ? | ? | ? |
Strategy Cliffs — per-adversary-level shifts that change Serpent Slumbering Beneath the Island’s math
Not every adversary level is a linear scale-up — some levels flip specific rules that alter what your Powers accomplish. These are the cliffs most relevant to Serpent Slumbering Beneath the Island’s profile (Fear 2, Offense 2, Control 2, Defense 4, Utility 5).
England L3 — Coastal Lands build faster
What changes: England’s L3 escalation adds an extra Build in coastal lands. Ocean-adjacent spirits see compounded pressure on their home terrain.
Mitigation for Serpent Slumbering Beneath the Island: Front-load coastal defense or disruption before T3’s first Ravage.
Board / Map Configuration
[VERIFY via play] — base boards A–D, Jagged Earth E–H, and thematic ratings pending per-spirit play experience.
Game-Phase Strategy
[VERIFY: needs play data].
Synergy Partners (Multiplayer)
[VERIFY: needs multi-spirit play data] — archetype-based hints from Archetype Index are the starting point.
Common Mistakes
[VERIFY: collect from play].
Tempo Profile
[VERIFY: per-round targets need playtest].
Expansion Sensitivity
- Base only: core Uniques + Innate + Special Rule functional if expansion = Base.
- + Branch & Claw: events + blight deck introduce variance.
- + Jagged Earth: Major/Minor pool deepens.
- + Nature Incarnate: additional aspects may unlock; check the aspect column above.
Per-expansion specifics [VERIFY].
Stat Snapshot
[VERIFY from mindwanderer] — pending re-scrape of mindwanderer current data. Historical directional figures unavailable in this template draft.
Source Notes
- Authoritative mechanics (this chapter):
data/references/wiki/serpent-slumbering-beneath-the-island.json— parsed viascripts/wiki-fetch.py. - Spirit Island Wiki — Serpent Slumbering Beneath the Island.
- Cross-reference: Archetype Index.
- Related skill: si-wiki-fetch.
Chapter draft generated from Wiki data 2026-04-19. Strategic prose needs enhancement from play experience. See templates/SPIRIT_TEMPLATE.md for the full Rei-format spine.