Meta Changelog
Per-chapter revision log. Dated by when the revision shipped, not by when the meta changed.
v0.1 — 2026-04-19 — MVP
Initial publication.
Authored:
introduction.mdhow-to-use.mdfoundations/core-loop.mdfoundations/terminology.mdfundamentals/tempo.mdfundamentals/major-vs-minor.mdfundamentals/presence-economy.mdfundamentals/fear-track.mdfundamentals/dahan.mdspirits/index.mdspirits/low/shadows-flicker-like-flame.md(canonical Rei-format example)social/index.mdsocial/teaching-methods.mdsocial/alpha-player-problem.mdappendices/glossary.mdappendices/sources.mdappendices/claude-skills-guide.mdappendices/changelog-of-meta.md(this file)
Infrastructure:
- mdbook 0.4.52 + mdbook-admonish preprocessor
- Gruvbox theme vendored
- Data seeds:
spirits.json,adversaries.json,scenarios.json, emptyplaylog.csv - 3 MVP Claude skills:
si-daily-challenge,si-post-game,si-at-the-table - 3 skeleton skills:
si-combo-drill,si-matchup-drill,si-aspect-explorer scripts/install-skills.shfor skill symlink managementscripts/make-stubs.shfor chapter stub generation
Pending (future milestones):
- M2: remaining base + B&C adversaries (England/Sweden/Brandenburg-Prussia full), remaining base-spirit priority chapters, B&C scenarios,
si-matchup-drilllogic. - M3: Jagged Earth priority spirits (Fractured Days, Many Minds, Shroud, Vengeance, Stone, Shifting Memory), combos Part,
si-combo-drilllogic. - M4: Nature Incarnate spirits, full aspects coverage, statistics Part,
si-aspect-explorerlogic. - M5+: remaining 20+ spirits filled out, card reference appendix curated, progressive-disclosure index complete.
v0.2.2 — 2026-04-19 — Accuracy audit completed (all 13 spirits corrected)
All 13 authored spirit chapters surgically corrected against Wiki-verified mechanics data (saved to data/references/spirit-mechanics.md):
- Shadows, Green, Bringer, Earth (severe) — innate + unique + special-rule rewrites.
- Keeper, Serpent, Finder, Downpour (severe) — all Unique card names were wrong; rewrites substantial.
- Thunderspeaker, Ocean, Lightning, River, Fangs (moderate-to-severe) — missing innates/special rules added; wrong Unique names replaced.
Every chapter now:
- References
data/references/spirit-mechanics.mdas its authoritative source. - Carries
[VERIFY]markers on fields the Wiki scrape didn’t fully surface (card costs/speeds/elements, exact effect wording, aspect confirmation). - Includes an Expansion Sensitivity section (template addition).
- Has per-level strategy-cliff callouts where rules change strategy fundamentally (e.g., England L5 +1 HP buildings).
Verification punch-list saved to data/references/verification-punchlist.md — Brett can work through with physical copy + expansions to resolve [VERIFY] items.
Process going forward: feedback_never_hallucinate_mechanics.md rule in effect; no new spirit chapters written without Wiki-verified data first.
v0.2.1 — 2026-04-19 — Accuracy audit initiated (M2 chapters under revision)
Critical correctness issue identified: Shadows chapter (and likely others) contain mechanical hallucinations — innates/cards/mechanics mis-attributed. Examples from Shadows:
- “Dark and Tangled Wood” labeled as innate (it’s a Horizons card).
- “Favors Called Due” labeled as innate (it’s a Unique card).
- Framed around “strife” (not a base-Shadows mechanic).
Remediation in progress:
- Research agent fetching authoritative spirit mechanics from Spirit Island Wiki for all 13 authored spirit chapters.
- Each chapter audited against Wiki data; inaccurate sections rewritten.
- Going forward:
feedback_never_hallucinate_mechanics.mdrule — no mechanics written from memory; Wiki-verify before authoring.
New structural rules (from Brett, 2026-04-19):
feedback_expansion_split_strategy.md— main guide assumes all expansions; per-spirit/per-adversary-level chapters flag expansion-sensitive advice and specific adversary-level strategy cliffs (e.g., “River plays well vs England until ENG5 when buildings get +1 HP”).- Mermaid diagrams for expansion-dependency and strategy-cliff decisions.
Re-issues of v0.2.x will follow as chapters are corrected. v0.2.0’s “24 chapters authored” count is accurate, but the content of those chapters needs correctness review before use.
v0.2.0 — 2026-04-19 — M2 complete
Full authoring of 24 chapters; Brett priority-1 + teach-anchor + B&C/promo priority spirits + base adversaries + base scenarios + cleanup + aspects.
Spirit chapters added (12):
Base priority-1:
spirits/low/thunderspeaker.md(Dahan-Rush canonical; 3 latentoctopus openings)spirits/low/ocean-hungry-grasp.md(Coastal drowning + territorial partner needs)spirits/low/a-spread-of-rampant-green.md(Major-shopping + Terrain Control)spirits/low/bringer-of-dreams-and-nightmares.md(Fear-only win path)
Base teach-anchors:
spirits/low/lightning-swift-strike.md(Direct Damage, Fast-Energy)spirits/low/river-surges-in-sunlight.md(Terrain Control; Bounty-loop)spirits/low/vital-strength-of-the-earth.md(Defend & Outlast canonical)
B&C + promo priority:
spirits/moderate/sharp-fangs-behind-the-leaves.md(4 latentoctopus openings)spirits/moderate/keeper-of-the-forbidden-wilds.md(Major Power Shopping)spirits/moderate/serpent-slumbering-beneath-the-island.md(Late-Game Juggernaut)spirits/moderate/finder-of-paths-unseen.md(Mobility + Terrain Control)spirits/moderate/downpour-drenches-the-world.md(Energy Denial via complementarity)
Adversary chapters added (3):
adversaries/index.md(landing page + comparison matrix)adversaries/brandenburg-prussia.md(late-explosion adversary)adversaries/sweden.md(fear-suppression adversary)
Scenario chapters added (5):
scenarios/index.md(landing page + scenario-adversary compatibility)scenarios/blitz.md(time compression)scenarios/guard-the-isles-heart.md(inland objective)scenarios/rituals-of-terror.md(fear race)scenarios/dahan-insurrection.md(dahan scoring)
Cleanup (4):
foundations/reading-a-card.md(card anatomy + reading order)reader-self-assessment.md(progressive-disclosure self-routing)appendices/if-youve-only-played.md(gap-based reading paths)spirits/aspects.md(31 aspects + when-to-suggest-in-a-group per Brett)
Table audit + backfill (5 fundamentals chapters):
- Expanded per-spirit tables to all 39 spirits in
major-vs-minor,energy-curves,dahan,blight-track,terrain.
Pronoun fix: all spirits now use they/them per game canon.
Memory added: feedback_all_spirits_in_tables.md, feedback_spirit_pronouns.md.
Remaining stubs: 25 (down from 37).
v0.1.3 — 2026-04-19 — Fundamentals + social chapters complete
All remaining stub chapters in Part II (Fundamentals) and Part VII (Playing with Others) fully authored.
Fundamentals added (5):
fundamentals/terrain.md— four terrains + coastal/inland + terrain-gated powers + spirits by preferred terrain.fundamentals/adjacency-and-range.md— adjacency rules, Range-N, edge cases (Shroud Mists, Finder vision), common misreads.fundamentals/energy-curves.md— per-spirit target income/spend tables, four curve archetypes, deviation cost.fundamentals/card-draft-theory.md— 4-offer evaluation, spirit-fit axes, multiplayer pooling, forget math.fundamentals/blight-track.md— cascade mechanics, pool management, blight-positive spirits, mitigation toolkit.
Social added (7):
social/two-player.md— sweet-spot coordination, pairing patterns, territory splits, disagreement handling.social/three-and-four-player.md— role assignments, 4-heroes problem, table-talk scaling.social/mixed-skill-tables.md— asymmetric spirit assignment (the reverse-intuition move), handicapping.social/convention-and-meetup-norms.md— venue-specific etiquette, honest time estimates, rules clarification protocols.social/playing-with-strangers.md— three archetypes (Rules-Focused, Vibes, Competitive), signal-reading, norm-setting.social/post-game-debrief.md— three-sentence debrief format, never-do list, debrief by audience.social/teaching-anti-patterns.md— 27 explicit don’ts with failure-mode rationale.
Both parts now fully authored. Part II and Part VII are complete.
v0.1.2 — 2026-04-19 — Part VI fleshed out
Full authoring of all 7 Combos & Archetypes chapters:
combos/archetype-index.md— landing page + archetype-to-spirit mapping + adversary fit + multiplayer coverage guidance.combos/energy-denial.md— deny invader actions via isolation/push/card-disruption; primary: Downpour, Trickster, Shroud.combos/dahan-rush.md— scale dahan into triple-duty (offense/defense/fear); primary: Thunderspeaker, Hearth-Vigil, Ferocious Warrior.combos/fear-rush.md— race to Terror 3 via innate + card fear; primary: Shadows, Bringer, Many Minds, Shroud.combos/terrain-control.md— move invaders to kill-zones or isolate lands; primary: Green, Lure, River, Finder.combos/defend-and-outlast.md— absorb early pressure for late Major engine; primary: Earth, Keeper, Stone.combos/major-power-shopping.md— aggressive Major drafting, Forget-heavy; primary: Earth, Keeper, Stone, Covets.
Each chapter follows the archetype-chapter spine defined in the index: Identity, Core Mechanics, Spirits That Embody It (primary + secondary), Execution Pattern (worked example), Strong/Weak Adversary Matchups, Multiplayer Synergies, Common Mistakes, Source Notes.
v0.1.1 — 2026-04-19 — Opener format upgraded
- Revised
templates/SPIRIT_TEMPLATE.mdOpening Strategy section to require full 3–4 turn rehearsal blocks per variant (growth, cards played, presence, elements, E/CP state, milestone, pivot advice). - Updated
spirits/low/shadows-flicker-like-flame.mdOpening A + B to the new format; added experimental Opening C stub. - Captured format convention in
memory/feedback_opener_format.mdfor future authoring.
Process notes
- Each chapter update re-stamps its
Last revised: YYYY-MM-DDfooter. - This changelog gets an entry for any substantive content change (not typo fixes).
- Chapters revised after playtest feedback note the trigger — e.g., “v0.3 — 2026-05-03 — Shadows chapter revised after Brett logged 8 games and tempo-row was consistently off for L5.”