If You’ve Only Played…
Progressive-disclosure index. Given what you’ve actually played, here’s what to read next.
If you’ve only played solo (true solo, 1 spirit)
Your gap: multiplayer dynamics + partner-spirit thinking.
Read next:
- Archetype Index — how spirits combine.
- Two-Player Dynamics — the jump from solo to 2P.
- Mixed-Skill Tables — likely your first real-MP format.
Skip for now: Part VII chapters on conventions and strangers.
If you’ve only played multi-handed (1 player, 2+ spirits)
Your gap: communication + real-MP etiquette. Multi-handed lets you alpha yourself; real MP forbids it.
Read next:
- Alpha-Player Problem — the core MP challenge.
- Two-Player Dynamics.
- Post-Game Debrief.
Skip for now: convention-norms until you plan to attend.
If you’ve only done quick-teaches
Your gap: teaching at scale + layered teaching.
Read next:
- Teaching Methods in full — Hook, Quick, Full, Layered tiers.
- Teaching Anti-Patterns.
Skip for now: stats chapters; they’re not learning-loop-relevant for teaching.
If you’ve only played the base box
Your gap: expansion awareness.
Read next:
- Spirits index — see what expansions add.
- Priority order: Branch & Claw (Sharp Fangs, Keeper + 4 scenarios + events) before Jagged Earth.
Which expansion to buy first: Branch & Claw. Adds events, blight deck, 2 spirits, 4 scenarios, France adversary. Low complexity add; high value.
If you’ve only beaten L0–L1
Your gap: adversary mechanics kick in at L2–L3.
Read next:
- The adversary chapter for whatever you’re playing.
- Tempo — L3+ requires tempo discipline.
Try next: L3 on your current adversary. Don’t jump to L5+.
If you’ve only played 1–2 spirits
Your gap: spirit breadth.
Read next:
- Per Brett priorities: Shadows, Thunderspeaker, Ocean, Green, Bringer (all authored).
- Pick one unfamiliar spirit and read the chapter before next session.
Try next: rotate spirits every game for 10 games. Then return to a favorite with new perspective.
If you’ve never played with aspects
Your gap: aspect mechanics + when to suggest in a group.
Read next:
- Aspects chapter (see next section — authored M2).
Try next: base Shadows first, then Shadows with Madness aspect. Compare.
If you’ve never played Nature Incarnate
Your gap: Incarna mechanic + NI spirits.
Read next: NI spirit chapters will be in M4. Until then, the Wiki’s Nature Incarnate page.
If you’ve never played against France / Russia
Your gap: dahan-hostile + fear-suppression adversaries.
Read next: France and Russia adversary chapters (authored M3).
Warning: these adversaries fight specific archetypes structurally. Don’t bring Thunderspeaker to France without preparation.
If you have a 50+ game history with no playlog
Your gap: unaggregated experience.
Read next: Self-Tracking — the playlog schema + how to backfill.
Try next: log your last 5 games from memory; see patterns.
If you’ve been stuck at the same win-rate for 20+ games
Your gap: unknown — needs diagnosis.
Read next:
- Diagnosis approach in Reader Self-Assessment.
- Run 5 games via
si-daily-challengeand usesi-post-gameto surface blind-spots. - Read the chapter for your most-lost matchup.
The minimum viable reading path
If you only read 5 chapters in this whole book, read these:
- The Core Loop
- Tempo
- Major vs. Minor
- The spirit chapter for your most-played spirit
- The adversary chapter for your most-played adversary
Those 5 chapters cover ~80% of what the book teaches.
Last revised: 2026-04-19