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Reader Self-Assessment

Three questions. Your answers route you to the right chapters to read first. The book is big; most readers only need 20–30 pages for their current level.

Question 1 — How many Spirit Island games have you played?

0–2 games:

3–10 games:

  • You know the rules. Read Tempo, Major vs. Minor, Presence Economy.
  • Pick one spirit chapter (Brett-priority: Shadows, Thunderspeaker, Ocean, Green, Bringer). Read it before your next game with that spirit.
  • Skim Teaching Methods if you’ll be teaching someone.

10–50 games:

  • Read Parts II, IV (adversaries you’ve played), VI (archetypes), VII (social).
  • Pick your next spirit-to-master (Brett priorities) and read that chapter.
  • Start using the Claude skills for daily challenge loop.

50+ games:

  • The book’s stats + source-citations are for you. Read Statistics Lens (stub) when authored.
  • Audit your playlog; identify weakest spirit/adversary; read that chapter.
  • Consider contributing revisions — you have table experience the chapters don’t yet capture.

Question 2 — What’s your current play format?

True solo (1 spirit, 1 hand):

Multi-handed (1 player, 2+ spirits):

  • Same spirit chapters; read multiple.
  • Archetype Index for partner-spirit selection.
  • Two-Player Dynamics — the “multi-handed tip” at the end of that chapter applies here.

Real multiplayer (2–4 players):

Convention / meetup:

Question 3 — What’s your current win rate at L3?

Under 50%:

  • Your gap is likely tempo or draft. Read Tempo and Major vs. Minor.
  • You’re likely drafting cards that don’t fit your spirit’s archetype.
  • Log 10 games via si-post-game; the common-mistake surfacing will diagnose specific issues.

50–75%:

  • You have fundamentals. Your gap is likely matchup-specific.
  • Read the adversary chapter for your worst-matchup.
  • Try unfamiliar spirits (Brett priorities) to broaden exposure.

75%+:

  • You’re ready for L5+ and scenarios.
  • Read the archetype chapters and start pairing spirits deliberately.
  • Explore aspects (coming in M3+).

What this book won’t tell you

  • Rules you don’t know: read the rulebook or Querki FAQ first. This book assumes game literacy.
  • How to lose gracefully: well, kind of — see Post-Game Debrief. But losing is an internal skill.
  • Which spirit is “best”: meta shifts; every spirit wins at L6 with the right partner and adversary. “Best” is context.

If you get stuck

  • Re-run the daily-challenge skill.
  • Revisit your most-lost matchup in the adversary chapter.
  • Post a specific question in the Spirit of the Island Discord.
  • Update the book’s changelog with what you learned.

Last revised: 2026-04-19