Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

The Blight Track

Blight is the game’s slow-death timer. Every ravage that can’t absorb its damage adds blight. Every 2nd blight in one land cascades — adds blight to adjacent lands, potentially chaining across the board. The blight pool has finite tokens; when it runs out, you lose.

Reading the blight track well is the difference between winning a scrappy late game and losing to a blight cascade you didn’t see coming.

How blight works

Adding blight

When a ravage’s damage to a land exceeds the land’s absorption:

  1. Dahan absorb first (2 HP each).
  2. Your presence absorbs next (1 HP per token, destroys the token).
  3. Remaining damage = blight added to the land.

If the land already had blight: the 2nd blight cascades — add 1 blight to each adjacent land.

The blight pool

At setup, you seed a blight pool sized by player count (typically 2 per player + 1 base, but scenario-dependent). Each blight token placed on the board comes from the pool.

When the pool runs out: you lose. Full stop.

Healed blight

Some powers remove blight from a land, returning the token to the pool. These are precious — the archetype’s only insurance.

The blight budget

Over a 6–8 round game, expect:

Game lengthPool consumed (typical)Cascades (bad)
6 rounds3–4 blight0
7 rounds4–6 blight0–1
8 rounds6–8 blight1–2
9+ rounds8+ (near-cap)2+ (dangerous)

If you’re at cap by T6, you’re in trouble; by T7 you’ve already lost and don’t know it.

Cascades explained

A cascade adds 1 blight to each adjacent land (not just one). A well-connected land in the island’s interior can cascade to 4–5 lands in a single event. A corner coastal land cascades to only 1–2.

Cascade-prevention > cascade-containment. Once a cascade fires, it often chains (the new blight on adjacent lands pushes them to 2nd-blight soon). Preventing is 5x easier than recovering.

Reading ahead

Top 3 things to check each turn for blight:

  1. Which lands have 1 blight already? — those are the cascade candidates.
  2. What’s the upcoming ravage? — if it hits a 1-blight land with overflow damage, you’re about to cascade.
  3. Blight pool count — what’s left in the pool?

Most players miss #1. The 1-blight land is often a land they “handled” in an earlier turn; they stopped worrying about it. Cascade arrives from neglect, not from the new ravage directly.

Mitigation toolkit

Prevent the overflow

  • Defend reduces ravage damage directly. The cheapest blight prevention.
  • Dahan absorb damage before presence; keep dahan alive in 1-blight lands.
  • Presence-sink in ravage-target lands if dahan aren’t enough.

Prevent the cascade

  • Kill invaders before ravage (Fast powers). No ravage = no damage = no blight.
  • Push invaders out of 1-blight lands before ravage.
  • Remove the 1st blight via blight-removal powers.

Recover after cascade

Hardest — often requires multiple turns to heal multiple lands. Fangs, Green, and Keeper have the strongest blight-removal toolkits.

Blight by spirit

All 39 spirits below, grouped by their interaction with blight.

Blight-removing (actively heals blight)

SpiritBlight interaction
Keeper of the Forbidden WildsHeavy blight removal via Unique cards
A Spread of Rampant GreenBlight removal + prevention via Plant mechanics
Sharp Fangs Behind the LeavesBlight removal via Beast-themed cards
Towering Roots of the JungleBlight removal via jungle-defend mechanics
Fathomless Mud of the SwampBlight prevention via wetland-defend
Wounded Waters BleedingWater-Incarna interacts with blight removal TBD

Blight-preventing (prevents ravage damage before it becomes blight)

SpiritBlight interaction
Vital Strength of the EarthHeavy defend stack; rarely blights
Stone’s Unyielding DefianceSacred-site defend coverage; rarely blights
Hearth-VigilDefends dahan, indirect blight prevention
Downpour Drenches the WorldIsolation + defend; blocks ravage cascades
Ocean’s Hungry GraspDrowning removes invaders before they ravage; indirect prevention
River Surges in SunlightPush removes invaders from ravage targets
Lure of the Deep WildernessPulls invaders out of build/ravage lands

Blight-positive (intentionally adds blight; scales with it)

SpiritBlight interaction
Heart of the WildfireBlight-positive (scales with blight); intentionally adds blight
Vengeance as a Burning PlagueBlight-positive (island blight fuels damage multipliers)
Volcano Looming HighDestruction creates blight; scaling late game

Blight-neutral (depend on defend + dahan; no special interaction)

SpiritBlight interaction
Lightning’s Swift StrikeFast damage prevents ravages; no removal
Shadows Flicker Like FlameStrife reduces ravage damage; no removal
ThunderspeakerDahan retaliation prevents ravages; no removal
Bringer of Dreams and NightmaresFear-focused; blight-neutral
Finder of Paths UnseenMobility-focused; blight-neutral
Serpent Slumbering Beneath the IslandLate-spike damage; blight-neutral
Devouring Teeth Lurk UnderfootSimple damage; blight-neutral
Eyes Watch from the TreesSupport; blight-neutral
Rising Heat of Stone and SandDirect damage; blight-neutral
Sun-Bright WhirlwindMobility; blight-neutral
Shifting Memory of AgesCard-focused; blight-neutral
Grinning Trickster Stirs Up TroubleDisruption; blight-neutral
Many Minds Move as OneBeast-fear focus; blight-neutral
Shroud of Silent MistDamaged-invader focus; blight-neutral
Fractured Days Split the SkyTime-skip focus; blight-neutral
Starlight Seeks Its FormForm-dependent; mostly blight-neutral
Ember-Eyed BehemothBadlands-positive (blight as badlands for damage); interacts
Breath of Darkness Down Your SpineFear-focused; blight-neutral
Relentless Gaze of the SunSun-Incarna; blight-neutral
Wandering Voice Keens DeliriumStrife-fear; blight-neutral
Dances Up EarthquakesEarth-Incarna damage; blight-neutral
Covets Gleaming Shards of EarthMajor-hoarding; blight-neutral
Ferocious Warrior of the Lost LandsDahan-warrior focus; blight-neutral

Blight-positive spirits

Two spirits want blight (Wildfire, Vengeance). Their partners must tolerate this:

  • Wildfire adds blight for damage; partner spirits must not also blight-destructive.
  • Vengeance treats blight as badlands (damage multiplier). Higher island blight = better Vengeance late-game.

Multiplayer Coordination

A Wildfire or Vengeance spirit at the table means blight numbers approach the cap deliberately. Non-blight-positive partners must pivot to hard defend + blight removal to keep the pool from exhausting.

Blight cards (Branch & Claw+)

B&C introduces a blight deck — 24 cards with specific effects on blight. Ignore at your peril:

  • Some cards add blight directly.
  • Some cards remove blight.
  • Some cards shift blight between lands.

See Fear, Blight & Event Decks Reference (M5 milestone) for per-card analysis.

Scenario blight modifiers

Several scenarios adjust blight:

  • Second Wave: extra blight seeded at setup.
  • Rituals of the Destroying Flame: blight accelerates dramatically.
  • Powers Long Forgotten: limits powers that remove blight.

Always check scenario rules before drafting a blight-sensitive spirit into a scenario.

Stat insight

Stat Insight

Per mindwanderer (2026-Q1):

  • Games with 0 cascades: win rate ~72%.
  • Games with 1 cascade: win rate ~46%.
  • Games with 2+ cascades: win rate ~24%.

A cascade roughly halves your win probability. Prevention is worth almost any opportunity cost.

Common mistakes

Common Mistake

Ignoring a 1-blight land after “solving” it. The blight persists until removed. Next ravage in that land can cascade.

Common Mistake

Defending the wrong land. Defend a 0-blight land with high dahan → ravage clears it fine without defend. Defend a 1-blight land with low dahan → defend saves the cascade.

Common Mistake

Not tracking blight pool count. “We have 6 blight left” sounds fine until you cascade and burn 3 in one fear card draw.

Common Mistake

Playing Wildfire + Keeper at the same table without coordination. Wildfire wants blight; Keeper wants to remove it. They can coordinate (Wildfire blights target lands; Keeper heals elsewhere), but untalked-through = both frustrated.

Cross-references


Last revised: 2026-04-19