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Fear, Blight & Event Decks Reference

Quick reference for the three non-Power decks. For per-expansion statistical breakdowns see Part VIII.

Fear deck

Drawn when the Fear pool crosses Terror Level thresholds. Each Fear card has up to three text stages — Stage 1 resolves at TL1, Stage 2 at TL2, Stage 3 at TL3.

Pool sizes (Active cards only, from Wiki):

  • Base: 15 cards
  • +B&C: +15 → 30 cards
  • +JE: +6 → 36 cards
  • +NI: +14 → 50 cards

See Fear Card Expected Value for per-stage output and Expansion Dilution Claims for swing analysis.

Mechanics summary

  1. Fear is generated by Spirit plays (card text), destroyed invaders, and some Event effects.
  2. When the Fear pool crosses 4 × player-count, the top Fear card is drawn → resolves at TL1 text.
  3. When it crosses 8 × player-count, TL has advanced to 2 → next draw resolves at Stage 2.
  4. When it crosses 12 × player-count, TL3 → Stage 3 text.

Typical draw count

Monte Carlo (5 000 trials × 8-round × 1-player at 2.5 fear/turn): ~2 Fear cards drawn per game. Scales down per additional player due to threshold scaling.

Blight deck

Cards set during setup (1-3 per game). If the Blight track fills, the top card is revealed and its Ongoing effect applies.

Pool sizes:

  • Base: 2 (both mild — Wildfires, A Pall Upon the Land)
  • +B&C: +6 → 8
  • +JE: +1 → 9
  • +NI: +14 → 23

See Blight Deck Severity for severity rankings.

Setup reminder

  • Base only: Blight card placed face-up.
  • B&C+: placed face-down — you don’t know what you’re fighting until it flips.

Face-down Blight introduces uncertainty. Strategies that assume a specific Blight escalation (e.g., “don’t fill because we’re on All Things Weaken”) require flipping first or accepting risk.

Event deck

Drawn once per round starting T1 in games with B&C+ installed. Each Event has multi-stage text (Terror-Level-conditioned, Badlands/Beast triggers, Dahan triggers, etc.).

Pool sizes:

  • Base: 0 (no Event deck)
  • +B&C: +23
  • +JE: +30
  • +NI: +9

Total all-expansions: 62 cards.

See Event Deck Risk Profiles for balance + swinginess.

Event timing

Events resolve at the start of Invader Phase, before invader actions. An Event that adds Invaders stacks with that turn’s Build/Ravage.

Cross-expansion dilution summary

DeckB&C swinginess (CV)JE swinginessNI swinginess
Fear2.64 (highest)1.09 (lowest)2.12
Event10.92 (highest)2.191.07 (lowest)

Full analysis in Expansion Dilution Claims.

Data provenance

  • Card data: data/decks/fear.json, event.json, blight.json.
  • Parsing: scripts/wiki-fetch.py (MediaWiki API → FearCardArticle / EventCardArticle / BlightCardArticle templates).
  • Analysis: scripts/deck-stats.py + scripts/deck-simulate.py + scripts/expansion-deltas.py.