Fear, Blight & Event Decks Reference
Quick reference for the three non-Power decks. For per-expansion statistical breakdowns see Part VIII.
Fear deck
Drawn when the Fear pool crosses Terror Level thresholds. Each Fear card has up to three text stages — Stage 1 resolves at TL1, Stage 2 at TL2, Stage 3 at TL3.
Pool sizes (Active cards only, from Wiki):
- Base: 15 cards
- +B&C: +15 → 30 cards
- +JE: +6 → 36 cards
- +NI: +14 → 50 cards
See Fear Card Expected Value for per-stage output and Expansion Dilution Claims for swing analysis.
Mechanics summary
- Fear is generated by Spirit plays (card text), destroyed invaders, and some Event effects.
- When the Fear pool crosses
4 × player-count, the top Fear card is drawn → resolves at TL1 text. - When it crosses
8 × player-count, TL has advanced to 2 → next draw resolves at Stage 2. - When it crosses
12 × player-count, TL3 → Stage 3 text.
Typical draw count
Monte Carlo (5 000 trials × 8-round × 1-player at 2.5 fear/turn): ~2 Fear cards drawn per game. Scales down per additional player due to threshold scaling.
Blight deck
Cards set during setup (1-3 per game). If the Blight track fills, the top card is revealed and its Ongoing effect applies.
Pool sizes:
- Base: 2 (both mild —
Wildfires,A Pall Upon the Land) - +B&C: +6 → 8
- +JE: +1 → 9
- +NI: +14 → 23
See Blight Deck Severity for severity rankings.
Setup reminder
- Base only: Blight card placed face-up.
- B&C+: placed face-down — you don’t know what you’re fighting until it flips.
Face-down Blight introduces uncertainty. Strategies that assume a specific Blight escalation (e.g., “don’t fill because we’re on All Things Weaken”) require flipping first or accepting risk.
Event deck
Drawn once per round starting T1 in games with B&C+ installed. Each Event has multi-stage text (Terror-Level-conditioned, Badlands/Beast triggers, Dahan triggers, etc.).
Pool sizes:
- Base: 0 (no Event deck)
- +B&C: +23
- +JE: +30
- +NI: +9
Total all-expansions: 62 cards.
See Event Deck Risk Profiles for balance + swinginess.
Event timing
Events resolve at the start of Invader Phase, before invader actions. An Event that adds Invaders stacks with that turn’s Build/Ravage.
Cross-expansion dilution summary
| Deck | B&C swinginess (CV) | JE swinginess | NI swinginess |
|---|---|---|---|
| Fear | 2.64 (highest) | 1.09 (lowest) | 2.12 |
| Event | 10.92 (highest) | 2.19 | 1.07 (lowest) |
Full analysis in Expansion Dilution Claims.
Data provenance
- Card data:
data/decks/fear.json,event.json,blight.json. - Parsing:
scripts/wiki-fetch.py(MediaWiki API →FearCardArticle/EventCardArticle/BlightCardArticletemplates). - Analysis:
scripts/deck-stats.py+scripts/deck-simulate.py+scripts/expansion-deltas.py.