Curated Card Reference
A cross-expansion catalogue of the most-frequently-drafted cards, organized by archetype. This is a reading reference, not a draft calculator — for the latter, use each spirit’s Card Priority Ratings section (full-pool ranked per spirit).
Organization
- By archetype — grouped by what-they-do (Fear, Damage, Push, Dahan, etc.).
- By element — for element-hungry innates, grouped by element signature.
- By cost curve — what 0-cost, 1-cost, 3+-cost cards exist.
By archetype
Fear-generators
- Vengeance of the Dead (Major, Moon+Fire+Animal, 3E Fast) — 3 Fear + conditional damage
- Angry Mobs (Fear card, TL1) — agency when the fear pool crosses
- Favors Called Due (Shadows Unique, 1E Slow) — up to 3 Fear if Dahan outnumber
- Terrifying Nightmares (Major, Moon+Air, 4E Fast) — 2 Fear + push up to 4
- Shadows of the Burning Forest (Minor, Moon+Fire+Plant, 0E Slow) — 2 Fear + Mountain/Jungle push
- Visions of Fiery Doom (Minor, Moon+Fire, 1E Fast) — 1 Fear + push
Damage-dealers
- Pillar of Living Flame (Major, Fire+Air, 3E Fast) — 4 Damage
- Crashing Torrent of the Sky (Major, Water+Air, 2E Slow) — 3 Damage
- Tigers Hunting (Major, Animal, 3E Fast) — 3 Damage + Beasts
- Pyroclastic Flow (Major, Fire+Earth, 3E Slow) — heavy damage + blight
- The Jungle Hungers (Major, Moon+Plant, 3E Slow) — board wipe ⚠️ destroys Dahan
Push / Gather (control)
- Entwined Power (Major, Plant+Sun, 3E Fast) — major control + gather
- Gift of Living Energy (Minor, Sun+Animal, 1E Slow) — target-spirit buff
- Call to Migrate (Minor, Animal, 1E Fast) — move all Dahan
Dahan interactions
- Call of the Dahan Ways (Minor, Moon+Water+Animal, 1E Slow) — Replace 1 Explorer with 1 Dahan
- Inflame the Fires of War (Minor, Fire+Animal, 1E Slow) — Dahan do Damage
- War Leader of the Isle (Major, Sun+Air+Animal, 3E Slow) — Dahan empowerment
Presence-placement (land-control)
- Boon of Vigor (Minor, Sun+Plant, 0E Slow) — Target Spirit presence grants
- Voracious Growth of the Understory (Minor, Plant, 1E Slow) — Defend via presence density
By element signature
Moon-heavy (Shadows, Bringer, Breath of Darkness)
See Shadows chapter’s top 10 Minor picks — all Moon-bearing, most add Fire or Air.
Sun-heavy (Relentless Gaze, Keeper of the Forbidden Wilds)
- Sunset’s Fire Flows Across the Land (Minor, Sun+Moon+Fire+Water)
- Purifying Flame (Minor, Sun+Fire)
- Favor of the Sun and Star-lit Dark (Minor, Sun+Moon)
Earth-heavy (Vital Strength, Towering Roots, Dances Up Earthquakes)
- Absorb Corruption (Minor, Earth+Plant, Sun+Water on threshold)
- Carapaced Land (Minor, Earth+Sun)
- Quicken the Earth’s Struggles (Minor, Earth+Animal)
Animal-heavy (Sharp Fangs, Serpent, Hearth-Vigil)
- Savage Mawbeasts (Minor, Animal)
- Prowling Panthers (Minor, Fire+Moon+Animal)
- Settle Into Hunting-Grounds (Major, Moon+Fire+Plant+Animal)
By cost curve
0-cost Fast Minors (play-every-turn candidates)
- Land of Haunts and Embers (Moon+Fire+Air)
- Lure of the Unknown (Moon+Fire+Air+Plant)
- Roiling Bog and Snagging Thorn (Moon+Fire+Water+Plant)
0-cost Slow Minors
- Animated Wrackroot (Moon+Fire+Plant)
- Shadows of the Burning Forest (Moon+Fire+Plant)
- Boon of Vigor (Sun+Plant)
1-cost Fast Minors
- Dark and Tangled Woods (Moon+Earth+Plant)
- Visions of Fiery Doom (Moon+Fire)
- Rites of the Land’s Rejection (Moon+Fire+Earth)
1-cost Slow Minors
- Call of the Dahan Ways (Moon+Water+Animal)
- Favors of Story & Season (Moon+Animal)
- Unquenchable Flames (Moon+Fire+Earth)
3+ cost Majors
See Major vs. Minor Draft Rates for draft-bias context.
Data source
Every card listed here is present in data/decks/{minor,major}.json, parsed from the Spirit Island Wiki via scripts/wiki-fetch.py. For authoritative card text + thresholds, cross-reference the JSON directly.
See also
- Per-spirit Card Priority Ratings — full-pool ranked picks.
- Major vs. Minor Draft Rates — strategic draft framework.
- Fear, Blight & Event Decks — those decks’ cards.