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Curated Card Reference

A cross-expansion catalogue of the most-frequently-drafted cards, organized by archetype. This is a reading reference, not a draft calculator — for the latter, use each spirit’s Card Priority Ratings section (full-pool ranked per spirit).

Organization

  1. By archetype — grouped by what-they-do (Fear, Damage, Push, Dahan, etc.).
  2. By element — for element-hungry innates, grouped by element signature.
  3. By cost curve — what 0-cost, 1-cost, 3+-cost cards exist.

By archetype

Fear-generators

  • Vengeance of the Dead (Major, Moon+Fire+Animal, 3E Fast) — 3 Fear + conditional damage
  • Angry Mobs (Fear card, TL1) — agency when the fear pool crosses
  • Favors Called Due (Shadows Unique, 1E Slow) — up to 3 Fear if Dahan outnumber
  • Terrifying Nightmares (Major, Moon+Air, 4E Fast) — 2 Fear + push up to 4
  • Shadows of the Burning Forest (Minor, Moon+Fire+Plant, 0E Slow) — 2 Fear + Mountain/Jungle push
  • Visions of Fiery Doom (Minor, Moon+Fire, 1E Fast) — 1 Fear + push

Damage-dealers

  • Pillar of Living Flame (Major, Fire+Air, 3E Fast) — 4 Damage
  • Crashing Torrent of the Sky (Major, Water+Air, 2E Slow) — 3 Damage
  • Tigers Hunting (Major, Animal, 3E Fast) — 3 Damage + Beasts
  • Pyroclastic Flow (Major, Fire+Earth, 3E Slow) — heavy damage + blight
  • The Jungle Hungers (Major, Moon+Plant, 3E Slow) — board wipe ⚠️ destroys Dahan

Push / Gather (control)

  • Entwined Power (Major, Plant+Sun, 3E Fast) — major control + gather
  • Gift of Living Energy (Minor, Sun+Animal, 1E Slow) — target-spirit buff
  • Call to Migrate (Minor, Animal, 1E Fast) — move all Dahan

Dahan interactions

  • Call of the Dahan Ways (Minor, Moon+Water+Animal, 1E Slow) — Replace 1 Explorer with 1 Dahan
  • Inflame the Fires of War (Minor, Fire+Animal, 1E Slow) — Dahan do Damage
  • War Leader of the Isle (Major, Sun+Air+Animal, 3E Slow) — Dahan empowerment

Presence-placement (land-control)

  • Boon of Vigor (Minor, Sun+Plant, 0E Slow) — Target Spirit presence grants
  • Voracious Growth of the Understory (Minor, Plant, 1E Slow) — Defend via presence density

By element signature

Moon-heavy (Shadows, Bringer, Breath of Darkness)

See Shadows chapter’s top 10 Minor picks — all Moon-bearing, most add Fire or Air.

Sun-heavy (Relentless Gaze, Keeper of the Forbidden Wilds)

  • Sunset’s Fire Flows Across the Land (Minor, Sun+Moon+Fire+Water)
  • Purifying Flame (Minor, Sun+Fire)
  • Favor of the Sun and Star-lit Dark (Minor, Sun+Moon)

Earth-heavy (Vital Strength, Towering Roots, Dances Up Earthquakes)

  • Absorb Corruption (Minor, Earth+Plant, Sun+Water on threshold)
  • Carapaced Land (Minor, Earth+Sun)
  • Quicken the Earth’s Struggles (Minor, Earth+Animal)

Animal-heavy (Sharp Fangs, Serpent, Hearth-Vigil)

  • Savage Mawbeasts (Minor, Animal)
  • Prowling Panthers (Minor, Fire+Moon+Animal)
  • Settle Into Hunting-Grounds (Major, Moon+Fire+Plant+Animal)

By cost curve

0-cost Fast Minors (play-every-turn candidates)

  • Land of Haunts and Embers (Moon+Fire+Air)
  • Lure of the Unknown (Moon+Fire+Air+Plant)
  • Roiling Bog and Snagging Thorn (Moon+Fire+Water+Plant)

0-cost Slow Minors

  • Animated Wrackroot (Moon+Fire+Plant)
  • Shadows of the Burning Forest (Moon+Fire+Plant)
  • Boon of Vigor (Sun+Plant)

1-cost Fast Minors

  • Dark and Tangled Woods (Moon+Earth+Plant)
  • Visions of Fiery Doom (Moon+Fire)
  • Rites of the Land’s Rejection (Moon+Fire+Earth)

1-cost Slow Minors

  • Call of the Dahan Ways (Moon+Water+Animal)
  • Favors of Story & Season (Moon+Animal)
  • Unquenchable Flames (Moon+Fire+Earth)

3+ cost Majors

See Major vs. Minor Draft Rates for draft-bias context.

Data source

Every card listed here is present in data/decks/{minor,major}.json, parsed from the Spirit Island Wiki via scripts/wiki-fetch.py. For authoritative card text + thresholds, cross-reference the JSON directly.

See also