Statistics: Why and How
Spirit Island is a game of probabilities layered under strict mechanics. You can win by feel — most experienced players do — but at higher difficulty levels the feel-based approach hits a ceiling. Beyond that ceiling, counting starts paying.
This part gives you the mental models, the stat sources, and the reusable reasoning tools for playing the underlying math as a first-class part of your game.
What’s in this part
- Reading mindwanderer — how to interpret the community win-rate dashboard without misreading aggregate data. Includes Wilson-CI primer.
- Digital vs. Tabletop — why the Steam app’s win-rate distributions don’t map 1:1 to your physical table.
- Fear Card Expected Value — per-expansion Fear pool distribution + Monte Carlo per-game output.
- Event Deck Risk Profiles — balance + top spirit/invader-favoring events.
- Deck Expansion Impact — headline pool sizes + simulated per-game outcomes across all 5 decks × 6 expansion combos.
- Expansion Dilution Claims — variance analysis testing “B&C swingy, JE balances, NI dilutes” hypothesis.
- Blight Deck Severity — severity-proxy distribution.
- Token-Effect Dilution — per-token × per-deck × per-combo frequency.
- Aspect Power Deltas — how much each Aspect shifts its base spirit’s win rate.
- Major vs. Minor Draft Rates — when Minor-heavy beats Major-shopping.
- Self-Tracking Your Games — what to log, how to use
si-post-game, the basics of a personal win-rate history.
The core statistical lenses
Four lenses run through every chapter:
- Confidence, not point estimates. A win rate of 60% across 10 games isn’t 60% ± 0 — it’s closer to (26%, 88%) via Wilson 95%. Every rate here reports a CI where data supports one.
- Conditional on expansion pool. The Minor deck at base-only is not the Minor deck at all-expansions. A “33% chance of drawing Moon-heavy” means different things in each pool.
- Per-turn distributions, not per-game averages. “Averages 6 fear/game” hides whether that’s 6 evenly or 2+0+0+4+0. Shape is the signal.
- Correlated vs. independent events. Fear-card draws depend on fear-pool threshold crossings; Event draws are independent per turn. The math differs.
Data provenance
- Wiki-parsed card data —
data/decks/{minor,major,fear,event,blight}.json, parsed byscripts/wiki-fetch.py. - Monte Carlo simulations —
scripts/deck-simulate.pyruns 5 000+ trials per expansion combo; outputs atdata/references/deck-stats/sim_*.json. - Community win-rate data — mindwanderer. Directional; subject to selection bias. Treated accordingly.