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Deck Expansion Impact — headline statistics

Summary

Each Spirit Island expansion adds cards to the Minor, Major, Fear, Event, and Blight decks. Those additions dilute the base pool — drawing a card from the Fear deck at Base-only is a different probability distribution than drawing one from Base+B&C+JE+NI. This chapter renders the per-expansion-combo impact across all five decks, using deck data deterministically fetched from spiritislandwiki.com via scripts/wiki-fetch.py and analyzed by scripts/deck-stats.py + scripts/deck-simulate.py.

Pool sizes per expansion combo

ComboMinorMajorFearEventBlight
Base only (Horizons + Base game)36221502
Base + B&C664330238
Base + JE694621309
Base + B&C + JE9966365315
All expansions (Base + B&C + JE + NI + Promos)10078506223
NI additions only (delta from JE)113998

Expected per-game outcomes (Monte Carlo, 5 000 trials × 8 rounds × 1 player)

Each trial simulates 8 invader rounds using a Gaussian fear-generation model (mean 2.5 fear/turn, σ=1) and sequential draws from the Fear/Event/Blight decks per expansion combo. Fear threshold transitions at TL1→TL2 (4 fear) and TL2→TL3 (8 fear) trigger Fear-card draws. Events draw once per turn (when an Event deck is in play). Blight cards draw at game start + on track-fill. Values are means; the 95% confidence intervals are reported in the JSON data, but omitted here for readability.

ComboFear drawnFear outputEventsBlight cardsSpirit favorInvader favorNet favor
Base only (Horizons + Base game)2.000.000.00.000.650.00+0.65
Base + B&C2.003.498.01.897.035.94+1.09
Base + JE2.003.978.01.8910.725.86+4.87
Base + B&C + JE2.003.798.01.899.055.88+3.17
All expansions (Base + B&C + JE + NI + Promos)2.004.668.01.909.205.55+3.65
NI additions only (delta from JE)2.0010.008.01.9010.323.56+6.76

Key readings

  • Base-only is un-eventful by design. No Event deck, 2 Blight cards only. Games are deterministic up to the spirits’ own plays.
  • +B&C adds the Event deck (23 cards) and the full Blight deck (8 cards). That’s ~+8 events drawn per game — significant stochastic variance injection.
  • +JE events skew slightly more spirit-favorable (net +4.87 hits/game vs. +1.09 for B&C alone). JE Minor/Major pools also dilute the base element distribution — see per-deck chapters.
  • NI events are the most spirit-favoring when counted alone (+6.76), but NI adds only 9 events (small pool, high variance per game).
  • Fear drawn stabilizes at ~2 cards/game across combos (2 threshold crossings × 1 draw each at 1-player scale). At higher player counts the thresholds scale linearly — expected fear drawn drops per player.

Cross-references