How to Use This Book
The three reading modes
This book is optimized for three different reading sessions. Pick the one that matches what you’re doing right now.
Mode 1 — Read Before Your Next Game (15–30 min)
You have time before play. You know your spirit and adversary. Do this:
- Open the spirit’s chapter in Part III.
- Read At a Glance + Spirit Overview + Key Strategic Principles. That’s ~600 words.
- Scan the Adversary Matchup Matrix row for your adversary. If the grade is B or worse, read the matching row carefully and note the 1–2 reasons.
- Read the Opening Strategy subsection matching your draft choice.
- Skim the Common Mistakes list. That’s the payoff per unit of reading time.
If your adversary is one you haven’t played much, add the adversary’s At a Glance + Spirits That Shine/Struggle from Part IV. Another ~300 words.
Mode 2 — Build a Session Plan (45–90 min)
You’re new to the spirit and new to the adversary. Or you’ve been losing and want to diagnose why. Do this:
- Read the spirit chapter fully, including Card Priority Ratings and Tempo Profile.
- Read the adversary chapter’s level-by-level breakdown for your chosen level.
- Pick an Opening Strategy variant; write down its round-by-round goals on paper (literally — pen on paper, not a screen).
- Play.
- Debrief with the
si-post-gameClaude skill and compare your turns against the chapter’s Common Mistakes.
This is the highest-leverage mode. Most readers should default to this for any new spirit/adversary combination.
Mode 3 — At-the-Table Lookup (under 30 sec)
Mid-game. You have a decision and need signal, not a dissertation. Do this:
- Use the
si-at-the-tableClaude skill. You describe board state; it returns options with tradeoffs, not a solve. - Or, if you have the book open on a second screen: search for the specific card name, or jump to the spirit’s Tempo Profile for the current round.
Never try to read a whole chapter mid-game. It takes too long and breaks the table’s flow.
The active-learning loop
The book alone won’t make you a master. Books rarely do. The loop is:
- Challenge — generate today’s drill with
si-daily-challenge. It picks a spirit × adversary × level × learning-goal based on your play history. - Read — spend 15 minutes on the spirit chapter (Mode 1 above).
- Play — the challenge. Solo, multi-handed, or at-the-table.
- Log & Debrief — run
si-post-game. It logs todata/playlog.csvand surfaces the 1–2 mistakes most likely to be what cost you this game. - Iterate — tomorrow’s challenge shifts based on what you logged.
Repeat. After ~20–30 sessions you’ll notice you’re reading chapters less, because the patterns are in your head.
Notation you’ll see everywhere
This book uses the community-standard notation popularized by latentoctopus. Memorize this table:
| Notation | Meaning |
|---|---|
| Gn | the n-th growth option, left to right (1-indexed) |
| nE | n energy per turn (e.g., 2E = 2 energy/turn) |
| nCP | n card plays per turn |
| x/y | x energy + y card plays (e.g., 3/2) |
| CE | Cumulative Energy across the whole game |
| Full bottom | opening that empties the bottom presence track |
| Full top | opening that empties the top presence track |
| Hybrid | opening that takes from both tracks roughly equally |
| Minor / Major / Mixed | power-card draft emphasis |
| Reclaim cycle | turns between one Reclaim and the next |
| Reclaim loop | reclaiming every turn |
The admonition palette
Six kinds of callout blocks, each with a specific meaning. See ADMONITION_STYLE for the style guide.
- Pro Tip — actionable in-game advice.
- Common Mistake — frequent trap + why.
- Stat Insight — data-backed claim with source/date/sample.
- Rules Clarification — from Querki FAQ, not opinion.
- Sources — citations at section or chapter end.
- Math — probability calculations, worked examples.
Confidence ratings (inherited from latentoctopus)
Opening-strategy subsections sometimes carry a confidence badge:
- 🟥 Red — tentative / theorycrafting.
- 🟨 Yellow — somewhat confident, limited play-testing.
- 🟩 Green — well-tested, consistent success.
If a chapter doesn’t carry a badge, assume the content is in the “yellow” tier.
How to give feedback
This book is a living document and feedback changes it.
- If a chapter’s advice failed you mid-game, note it in your
si-post-gameentry. Batched across sessions, these become revision tickets. - If a stat is stale (digital patch shifted things), open an issue on the repo or DM Brett.
- If a common community pattern isn’t covered, same.
See Meta Changelog for the running edit log.
Last revised: 2026-04-19