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Aspects

Aspects are alternate spirit panels introduced in Jagged Earth and expanded in Nature Incarnate + Feather & Flame Promo 2. Each aspect re-skins a spirit’s innates, unique cards, and sometimes growth options — shifting the spirit’s archetype, difficulty, and matchup profile without changing its name or core identity.

When should I suggest an aspect in a group? This is the question Brett explicitly flagged. The answer is archetype-coordination: aspects let you shift a spirit into a different archetype mid-pairing without swapping the spirit. That’s enormously useful for mixed-skill tables or dahan-hostile adversary coordination.

Aspects inventory (31 total across expansions)

Jagged Earth (6)

  • Pandemonium (Lightning) — strife + fear hybrid.
  • Wind (Lightning) — mobility emphasis.
  • Sunshine (River) — Sun-heavier; earlier Level 2.
  • Madness (Shadows) — deeper fear-strife combination; community-consensus #1 aspect pick.
  • Reach (Shadows) — extends range on powers.
  • Resilience (Earth) — more defend + dahan preservation.

Feather & Flame / Promo Pack 2 (5)

  • Immense (Lightning) — bigger, slower plays; single-target annihilation.
  • Travel (River) — mobility + range extension.
  • Amorphous (Shadows) — unusual mobility; experimental.
  • Foreboding (Shadows) — additional fear mechanics.
  • Might (Earth) — hybrid into direct damage.

Nature Incarnate (20)

  • Regrowth (Green) — heavy blight-removal focus.
  • Tangles (Green) — terrain-control emphasis.
  • Enticing (Bringer) — pull/lure mechanics added.
  • Violence (Bringer) — damage output at cost of some fear scaling.
  • Transforming (Shifting Memory) — transformation mechanics.
  • Spreading Hostility (Keeper) — viral adversary disruption.
  • Sparking (Lightning) — chain-damage across lands.
  • Lair (Fangs) — beast-home mechanic.
  • Deeps (Ocean) — extended ocean reach.
  • Haven (Ocean / River) — support-oriented; dahan protection.
  • Locus (Serpent) — shifts presence-placement mechanics.
  • Dark Fire (Heart of the Wildfire) — darker tonal shift.
  • Encircle (Fangs) — positional-Beast focus; tighter clustering.
  • Unconstrained (Fangs) — mobility emphasis; Beasts move freely.
  • Intensify (Many Minds) — aggressive Beast deployment.
  • Mentor (Thunderspeaker) — buffs dahan scaling.
  • Stranded (various) — isolation-themed variant.
  • Tactician (Thunderspeaker) — complex dahan positioning.
  • Warrior (Thunderspeaker) — dahan damage + mobility.
  • Nourishing (Earth) — dahan-focused; multiplayer pick.

When to suggest an aspect

Archetype coordination

Your table already has a Thunderspeaker player handling dahan-rush. You want to play Earth, but default Earth is pure Defend & Outlast. Suggest Nourishing Earth — it shifts Earth toward dahan-support, complementing Thunderspeaker’s scaling.

Adversary-specific

Playing against France (Plantation Colony)? Suggest Mentor Thunderspeaker aspect — the dahan-protective mechanics soften France’s capture strategy.

Matchup gap-filling

Your table has strong damage (Lightning) but no fear output. Suggest Pandemonium Lightning — Lightning stays the damage-dealer but adds strife + fear to outputs.

Experienced player wants depth

A veteran has played base Shadows 20 times. Suggest Madness Shadows — it’s a more complex variant that rewards the existing skill.

New player flexibility

A teachmate picked Shadows but is struggling with fear-rush abstractly. Suggest switching to base (no aspect) — aspect complexity adds, it doesn’t subtract.

When NOT to suggest an aspect

  • First-time player: aspects add cognitive load. Base spirits only for first 2–3 games.
  • Quick-teach session: same reasoning.
  • You don’t know the aspect yourself: don’t recommend aspects you haven’t played.
  • Tournament / structured play: unless agreed up-front, default to base.

How to evaluate an aspect

  1. What archetype does it shift toward? — see the table below.
  2. What matchups get stronger / weaker? — the spirit chapter’s Aspects section covers this.
  3. Does it add complexity? — most aspects do; some reduce difficulty.
  4. Win-rate delta — covered in Aspect Power Deltas statistics (stub, M4).

Aspect archetype shifts (partial — per Brett-priority spirits)

Spirit + AspectArchetype shift
Shadows — MadnessFear-Rush intensifies; more strife scaling
Shadows — ReachFear-Rush with extended range
Earth — ResilienceDefend & Outlast even more defensive
Earth — MightShift toward Direct Damage
Earth — NourishingDahan-Rush support
River — SunshineEarlier Level 2; slightly faster close
River — TravelTerrain Control emphasis
Lightning — PandemoniumHybrid Direct Damage / Fear-Rush
Lightning — WindMobility emphasis
Green — RegrowthBlight-removal focused
Green — TanglesTerrain Control emphasis
Bringer — EnticingPull/lure added
Bringer — ViolenceHybrid Fear / Direct Damage
Thunderspeaker — WarriorMore aggressive dahan damage
Thunderspeaker — MentorSupport + dahan-fear amplifier (multiplayer)
Thunderspeaker — TacticianComplex dahan positioning
Fangs — EncirclePositional Beast density
Fangs — UnconstrainedBeast mobility
Keeper — Spreading HostilityHybrid into adversary-disruption archetype
Ocean — DeepsExtended ocean reach
Ocean — HavenDahan-protection multiplayer pick
Ocean — ShorelineCoastal-focused
Serpent — LocusShifts presence-placement mechanics

Aspects in multiplayer

The most valuable aspects are often the ones that complement a partner’s archetype:

  • Thunderspeaker Mentor pairs spectacularly with Bringer — Mentor buffs dahan fear-scaling; Bringer’s cards consume the fear.
  • Earth Nourishing + Thunderspeaker = double dahan coordination.
  • Ocean Haven + Fangs = dahan protection on coast + Beast on inland.

The anti-pattern: both partners take aspects of similar archetype (Shadows Madness + Bringer Violence = double-fear-heavy; fragile if fear-suppression adversary).

Per-spirit deep dives

Each aspect will eventually get a section in its spirit’s chapter. For M2, the aspects above are documented at their spirit-chapter pages’ Aspects section; this page aggregates the full list.

Cross-references


Last revised: 2026-04-19