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Second Wave

At a Glance

FieldValue
Expansionbranch-and-claw
Difficulty delta+1
Scenario slugsecond-wave

Setup modifications

[VERIFY] Invaders continue arriving after stage 3.

Win condition

Standard.

Loss condition

Standard.

Notes

[VERIFY]

Spirit fit

Best for: Energy-bank + Major-shopping spirits for sustained long-game play.

Worst for: Fear-rush openers that run out of steam past the first wave.

Cross-references