Reading Two-Spirit Synergy Data
mindwanderer and the community-run SI Digital Data Analysis series surface per-spirit win rates well, but they don’t directly answer the question 2-player groups actually ask: “given that I’m playing Spirit X, which other spirit should my partner pick?”
Heidi Kalbe’s Team Spirit Island Tableau dashboard is the closest public source. This chapter is a reader’s guide.
Source
Built on Spirit Island Digital stats data (same pipeline as mindwanderer’s broader dataset). Outputs a pairwise win-rate heatmap: rows = Spirit A, columns = Spirit B, cells = win rate of the pair across games meeting the dashboard’s filters.
What the cells actually measure
Each cell in the heatmap is:
Win rate for all digital games where {Spirit A} + {Spirit B} were the two spirits, filtered by (adversary, level, scenario, player-count).
The dashboard lets you toggle those filters. The result cell is a raw win rate, not a synergy-corrected metric. That matters:
- A cell reading “Lightning + Shadows 70% vs. England L3” is not strictly measuring synergy. It’s measuring the pair’s combined performance — Lightning would probably be at 68% with many partners at that level, so the “synergy premium” for Shadows specifically is ~2%, not 20%.
- To estimate actual synergy:
cell_win_rate − (expected_win_rate_from_individual_stats). Expected rate is a rough average of each spirit’s solo performance at that adversary/level.
How to read it well
- Filter hard. Default view blends all adversaries and levels. Always filter to the adversary-level you’re about to play. Unfiltered numbers are close to noise.
- Check n per cell. Tableau should surface a sample size. Two-spirit cells are always smaller than solo cells — the dataset partitions by pair, which sparsifies fast. Cells with n < 30 are suggestive at best.
- Compare to same-row baseline. Pick your spirit’s row. The median cell is your spirit’s rough “average partner” win rate. Cells above the median are plausible synergies; cells far above suggest either genuine synergy or small-n variance.
- Cross-check with BGG SI Digital Data Analysis Series. The series (entries 5–13) has pair-performance prose that adds context the raw heatmap hides — e.g., “Lightning + Shadows plays well at L3 because Shadows’s fear econ feeds Lightning’s fear-contingent Powers, not because of element synergy.”
Known limitations
- Digital-only: the dashboard is built on Spirit Island Digital data, so the
Digital vs. Tabletopcaveats (see that chapter) all apply. Shuffle quality, rules-strictness, and player-skill distribution skew tabletop numbers away from what the dashboard shows. - Skill-heterogeneous: the dashboard doesn’t weight by player skill. Pairs chosen mostly by new players will look weaker than they “should” and vice versa.
- Methodology changes: same BGG thread 3555502 methodology caveat that applies to mindwanderer — post-Handelabra-migration data is not identical to pre-migration data. Where the dashboard aggregates across that boundary, treat older comparisons with extra skepticism.
- Aspect variants may or may not be disambiguated in the dashboard depending on version. Check the filter panel; if aspects aren’t separated, treat each base-spirit cell as an aspect-blend.
Using the dashboard for game prep
Before a 2-player game:
- Filter to your adversary + level + scenario.
- Find your spirit’s row (or your partner’s column).
- Sort by win rate descending. The top 3 partner candidates are your leading pair picks.
- Sanity-check with n. If n < 20 on your top pick, it’s a tie with the spirit below it.
- Cross-reference the archetype recommendations in Two-Player Dynamics — the dashboard surfaces quantitative signal, but archetype-coverage reasoning is the qualitative backstop. They should agree; when they don’t, the disagreement usually means small-n or a specific matchup quirk you should dig into.
Cross-references
- Reading mindwanderer — base stats framework and Wilson-CI; same reasoning applies to cell values here.
- Digital vs. Tabletop — caveats for porting digital pair-win-rates to your physical table.
- Two-Player Dynamics — qualitative companion to this dashboard; archetype-coverage reasoning.
- SI Digital Data Analysis Series — community prose layer on top of the raw numbers.